Friday, June 25, 2010

Strategies and Goals in Fantasy Kingdoms





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Fantasy Kingdoms is a farming simulation game on Facebook. As with any of the games on Facebook, its primary goal, apart from entertaining users and sustaining their interest is to encourage social networking.

As a player, your primary goal is to expand and improve your Kingdom by growing Crops, Trees, adding buildings and other structures as well as Creatures, Pets and landscaping in the form of artifacts and decorations. To do any of this, you need Mana. Mana is a concept familir to most players of traditional RPGs and can be translated loosely as 'Energy'. Unlike combat games like Castle Age, however, Mana is currency as well as the energy needed to cast spells. Any sort of Farming in Fantasy Kingdoms is a form of Spellcasting. Whenever you till the soil, plant seeds, you use Mana. When you harvest grown Crops or 'Fruits' from Trees or tend your buildings and artifacts, you gain Mana.

Crop Seeds in the form of Magic Potions are very beautiful and creative, combining traditional Northern European folk magic and medicine with wit.
Some of the Seeds available at the start include Cattails, Fresia, Sunflowers, Foxgloves and Chickens and Hens.

The Foxgloves and Fresias resemble the actual medicinal flowers in the real world, but Sunflowers are exquisite sun lamps that grow and 'blossom' into full suns when ready to be harvested. Spider Flowers are crops that grow spider webs. Fantasy Crops that do not exist in the real world include Eye of Newt with blossoms in the form of eyes.

Neighbours can visit your Kingdom to perform small tasks for you and to enchant your Crops so that they grow larger and have more potential to yield special items when harvested. You can succeed in your game without a large number of neighbours, however. In this respect, the game differs from other Facebook games such as Castle Age or Yoville, where the number of individuals you persuade to join the game affects your earnings and success.

There are two forms of currency in Fantasy Kingdoms. One is Mana and the other is Kingdom Cash, abbreviated as KC in this Guide. Kingdom Cash can be purchased with real money by credit/debit card or even through PayPal but you will earn Kingdom Cash as well as Mana in the course of gameplay.

Fantasy Kingdoms is less aggressive than many of the other games on Facebook in attempting to persuade you to 'add' friends to the game. Although you can send an unlimited number of free gifts to your neighbours and visit their farms in order to 'enchant' their Crops and aid them in other tasks, you can pursue your game alone without many interruptions. In this respect, I found it refreshing and less commercial. Unfortunately, like almost ALL the games on Facebook, it does include external links on a separate page to businesses where you can earn Kingdoms Cash by subscribing to the services offered there. These include subscriptions to periodicals, Disney DVD clubs and so on.

In my opinion, one of the goals a player should have is to play these games without being forced to invest real money in them. On the other hand, Fantasy Kingdoms appears to be relatively new. The cost of Kingdoms Cash is as follows:

19 Kingdoms Cash: $4.99
39 Kingdoms Cash: $9.99
79 Kingdoms Cash: $19.99
199 Kingdom Cash: $49.99
399 Kingdoms Cash: $99.99
799 Kingdoms Cash: $199.99

If you study the price lists of the items at the Market, you will see that 19 Kingdoms Cash can buy quite a number of items. An investment of $4.99 really is not outrageous expense for a game that is clever and very beautiful in terms of its graphics.

Apart from this, one goal as a player of Fantasy Kingdoms is to earn sufficient Mana to be able to invest in all the landscaping items, Crops and Trees that one desires. There are a few methods of doing this.

The easiest and quickest method of earning Mana is by tilling the soil and planting Seeds in the form of Magic Potions purchased from the Market. Here the strategy is the same for all farming simulation games on Facebook. Your success or failure somewhat is determined by your own knowledge of your online schedule and your ability to match appropriate Crops to that schedule.

All Crops have definite time limits for growth and harvest. If you do not harvest them fairly quickly once they are fully developed, they will be lost. In traditional Farming games like Farmville and Farm Town, the Crops wither and die. In Fantasy Kingdoms, they become 'bewitched', which amounts to the same thing.

There are some similarities to Harvest Moon in these games in that you have the freedom to grow whatever you wish, but a basic knowledge and interest in mathematics will be to your advantage. An ability to tell time is essential.If

Crop List in Fantasy Kingdom



Fantasy Kingdoms is primarily a farming simulation game, although it is based on folk magic and folk medicine. You need to till the soil by infusing it with magic. You then need to purchase Magic Potions that contain the seeds of the Crops you wish to produce. As your Levels of experience increase, more Crops become available. The order in which they are listed will change according to your Level. Furthermore, new Crops are added by the game periodically.


Market Lists


The first category of item to be listed at the Market are Magic Potions, equivalent to Seeds in other farming games. Note that some of the items that have not been unlocked will appear even at the start of the game, with a notation as to Level requirements fo unlocking them, but others simply will be added to the Market menu when you have reached specific levels of Experience. There are surprises to be found, therefore, at the Market as you increase in Levels. Furthermore, the actual order of the items in the Menu may change a little according to your Character's Level. New Items are added to the game frequently and this Guide will be updated to include them whenever possible.


Magic Potions

Magic Potions (Seeds)


Limited Edition Magic Potions

The following are Limited Editions that may or may not be available at any given point in time.

Sunflowers:
Cost: 80 Mana
Harvest in 1 day
XP Gain: 1
Yield: 177 Mana
Available at Level 1
N.B. Sunflowers were part of the Summer Solstice Collection. As of 9 July, Sunflowers no longer are available in the Market.

Wolfberry
Cost: 50 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 91 Mana
Available at Level 1
N.B. Wolfberry was a Limited Edition from a Limited Edition celebrating Eternal, Undying Love and is not available in August 2010.


Other Magic Potions


The following should be available at all times for purchase:

Catnip
Cost: 5 Mana
Harvest in 10 Minutes
XP Gain: 1
Yield: 25 Mana
Available at Level 1

Belladonna
Cost: 55 Mana
Harvest in 10 Hours
XP Gain: 1
Yield: 98 Mana
Unlock at Level 10

Cattails:
Cost: 15 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 63 Mana
Available at Level 1

Chickens and Hens
Cost: 30 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 69 Mana
Unlock at Level 2

Cyclamen:
Cost: 40 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 121 Mana
Unlock at Level 4

Earth Star
Cost: 30 Mana
Harvest in 8 Hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 5

Elephant Ears
Cost: 60 Mana
Harvest in 12 Hours
XP Gain: 1
Yield: 123 Mana
Unlock at Level 13

Eye of Newt
Cost: 25 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 88 Mana
Available at Level 1

Fish Tail Fern
Cost: 45 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 96 Mana
Unlock at Level 7

Four-Leaf Clovers
Cost: 75 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 198 Mana
Unlock at Level 11

Foxglove
Cost: 35 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 4

Fresia
Cost: 10 Mana
Harvest in 4 hours
XP Gain: 1
Yield: 35 Mana
Available at Level 1

Hemlock
Cost: 50 Mana
Harvest in 6 Hours
XP Gain: 1
Yield: 85 Mana
Unlock at Level 14

Indian Paintbrush
Cost: 50 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 209 Mana
Unlock at Level 5

Magic Beans
Cost: 35 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 115 Mana
Available at Level 1

Mandrake:
Cost: 95 Coins
Harvest in 2 Days
XP Gain: 2
Yield: 242 Mana
Unlock at Level 15

Snapdragons
Cost: 70 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 162 Mana
Unlock at Level 12

Spider Flower
Cost: 40 Mana
Harvest in 1 day
XP Gain:
Yield:
Unlock at Level 4

Toadstools:
Cost: 75 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 159 Mana
Unlock at Level 15

Snake Grass:
Cost: 65 Mana
Harvest in 16 Hours
XP Gain: 1
Yield: 160 Mana
Unlock at Level 16

Cobra Orchid:
Unlock at Level 29


Artifacts


Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana

Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana

Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana

Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10

Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10

Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15

Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15

Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15


Elixirs


Minor Freeze
Cost: 7 KC
Uses: 45 Uses
XP Gain: 0


Minor Growth
Cost: 9 KC
Uses: 45 Uses
XP Gain: 0

Minor Unbewitch
Cost: 3 KC
Uses: 45 Uses
XP Gain: 0


Trees



Limited Edition Trees


Dreamcatcher Tree
Cost: 8 KC
Harvest in 2 Days
XP Gain: 4
Yield: 95 Mana
Available at Level 1
N.B. Not available in August 2010


Other Trees


Ash Tree
Cost: 325 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 28 Mana
Unlock at Level 2

Dark Wood Tree
Cost: 350 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 30 Mana
Unlock at Level 5

Dogwood Tree:
Cost: 500 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 47 Mana
Unlock at Level 4

Golden Leaf Tree
Cost: 425 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 40 Mana
Unlock at Level 3

Madagascar Dragon Tree
Cost: 650 Mana
Harvest in 4 days
XP Gain: 5
Yield: 60 Mana
Unlock at Level 8

Phoenix Tree
Cost: 750 Mana
Harvest in 5 days
Yield: 75 Mana
Unlock at Level 10

Poison Apple Tree
Cost: 27 Kingdom Coins
Harvest in 2 Days
XP Gain: 20
Yield: 159
Unlock at Level 3

Rainbow Dryad Tree
Cost: 30 KC
Harvest in 3 days
XP Gain: 25
Yield: 167 Mana
Unlock at Level 6

Rowan Tree
Cost: 225 Mana
Harvest in 2 days
XP Gain: 5
Yield: 18 Mana
Available at Level 1

Weeping Willow Tree
Cost: 475 Mana
Harvest in 3 days
XP Gain: 5
Yield: 41 Mana
Unlock at Level 7


Free Gift Trees


As in most Facebook Farming Simulation Games, many Trees cannot be purchased but must be obtained as Gifts. Free Gifts are a method of social interaction between Facebook users. In most games, ony one Gift can be sent each Day by any Player to a specific individual. There are no such restrictions in Fantasy Kingdoms. The following are the Trees that can be sent as Free Gifts to another player:

Enchanted Tree:
Yield: 70 Mana
(No longer in Gift Menu)

Crabapple Tree
Yield: 25 Mana

Dryad Tree
Yield: 60 Mana

Ghost Tree
Yield: 80 Mana

Frankincense Tree
Yield: 45 Mana

Locust Tree
Yield: 50 Mana

Silver Leaf Tree
Yield: 45 Mana

Swamp Wood Tree

Swamp Gum Tree
Yield: 30 Mana

Sunset Tree
Yield: 90 Mana

Spider Milkweed Bush
Yield: 30 Mana


Reward Trees


Trees that you may receive as Rewards for achievements include the following:

Red Rowan Tree
Yield: 25 Mana

Blood Willow Tree:
Yield: 45 Mana


Creatures


Screech Owl
Cost: 6 KC
XP Gain: 80
Sell for 800 Mana

Unicorn
Cost: 8 KC
XP Gain: 120
Sell for 1200 Mana

Unicorn
Cost: 12000 Coins
XP Gain: 120
Sell for 1200 Mana

Faerie Dragon:
Cost: 10000 Mana
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3

Faerie Dragon:
Cost: 7 KC
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3

Wizard Cat:
Cost: 9 KC
XP Gain: 30
Sell for 90 Mana
Unlock at Level 2


Buildings


As of July 2010, there are three basic Themes where Buildings are concerned. The first is the 'Country' Theme, resembling Tudor style half-timbered construction. The second is the 'Fantasy' Theme which is very organic, with intertwined wines and flowers topped with pink roofing. The third is the 'Traditional' Theme, constructed of stone with blue-grey slate roofing.


Country Theme


Country Castle:
Cost: 10 KC
XP Gain: 100
Sell for: 1000 Mana
Available at Level 1

Country House:
Cost: 4500 Mana
XP Gain: 45
Sell for 450 Mana
Unlock at Level 5

Country Corner:
Cost: 1000 Mana
XP Gain: 15
Sell for 45 Mana
Unlock at Level 6




Magic Potions

Magic Potions (Seeds)

Sunflowers:
Cost: 80 Mana
Harvest in 1 day
XP Gain: 1
Yield: 177 Mana
Available at Level 1

Wolfberry
Cost: 50 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 91 Mana
Available at Level 1

Belladonna
Cost: 55 Mana
Harvest in 10 Hours
XP Gain: 1
Yield: 98 Mana
Unlock at Level 10

Cattails:
Cost: 15 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 63 Mana
Available at Level 1

Chickens and Hens
Cost: 30 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 69 Mana
Unlock at Level 2

Cyclamen:
Cost: 40 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 121 Mana
Unlock at Level 4

Earth Star
Cost: 30 Mana
Harvest in 8 Hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 5

Elephant Ears
Cost: 60 Mana
Harvest in 12 Hours
XP Gain: 1
Yield: 123 Mana
Unlock at Level 13

Eye of Newt
Cost: 25 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 88 Mana
Available at Level 1

Fish Tail Fern
Cost: 45 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 96 Mana
Unlock at Level 7

Four-Leaf Clovers
Cost: 75 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 198 Mana
Unlock at Level 11

Foxglove
Cost: 35 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 4

Fresia
Cost: 10 Mana
Harvest in 4 hours
XP Gain: 1
Yield: 35 Mana
Available at Level 1

Hemlock
Cost: 50 Mana
Harvest in 6 Hours
XP Gain: 1
Yield: 85 Mana
Unlock at Level 14

Indian Paintbrush
Cost: 50 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 209 Mana
Unlock at Level 5

Magic Beans
Cost: 35 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 115 Mana
Available at Level 1

Mandrake:
Cost: 95 Coins
Harvest in 2 Days
XP Gain: 2
Yield: 242 Mana
Unlock at Level 15

Snapdragons
Cost: 70 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 162 Mana
Unlock at Level 12

Spider Flower
Cost: 40 Mana
Harvest in 1 day
XP Gain:
Yield:
Unlock at Level 4

Toadstools:
Cost: 75 Coins
Harvest in 1 Day
XP Gain: 2
Yield: 159 Mana
Unlock at Level 15

Snake Grass:
Unlock at Level 16

Cobra Orchid:
Unlock at Level 29


Artifacts


Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana

Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana

Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana

Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10

Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10

Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15

Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15

Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15



Elixirs


Minor Freeze
Cost: 7 KC
XP Gain: 0

Minor Growth
Cost: 9 KC
XP Gain: 0

Minor Unbewitch
Cost: 3 KC
XP Gain: 0

N.B. The screenshots show one of the Artifacts you can purchase in the form of the ruins of Stonehenge. On the ground, you see Stonehenge when it is in its 'ungrown' stage when first purchased and placed. In the Market menu, you see Stonehenge when it is ready for 'harvest'.

Fantasy Kingdoms on Facebook

Facebook is a virtual global community that allows you to network with your friends, friends of friends and the world at large, whether by posting your CV, photographs of your family, friends or artwork, or by playing games.

The games offered on Facebook generally are free and require little skill or knowledge, at least at the beginning. How well you succeed in the goals in a specific game depends partly on your interest, perseverance and often in the number of 'friends' that you are able to involve. Very few of the games on Facebook are intended to be played alone. They facilitate social interactions between members of Facebook.

Some games like Farmville are enormously popular and have been in existence for some time. I should imagine that it is difficult for a new game to compete with a game that has worked out most of its issues over the course of time. Farmville is celebrating its 1st Anniversary. Fantasy Kingdoms on the other hand is relatively new.

Fantasy Kingdoms is a farming simulation game on Facebook. As with any of the games on Facebook, its primary goal, apart from entertaining users and sustaining their interest is to encourage social networking. It is a free game and definitely is worth exploring if you appreciate farming, fantasy, folk magic and folk myth.

As a player, your primary goal is to expand and improve your Kingdom by growing Crops, Trees, adding buildings and other structures as well as Creatures, Pets and landscaping in the form of artifacts and decorations. To do any of this, you need Mana. Mana is a concept familiar to most players of traditional RPGs and can be translated loosely as 'Energy'. Unlike combat games like Castle Age, however, Mana is currency as well as the energy needed to cast spells. Any sort of Farming in Fantasy Kingdoms is a form of Spellcasting. Whenever you till the soil, plant seeds, you use Mana. When you harvest grown Crops or 'Fruits' from Trees or tend your buildings and artifacts, you gain Mana.

Crop Seeds in the form of Magic Potions are very beautiful and creative, combining traditional Northern European folk magic and medicine with wit. Seeds available in the very early stages of the game include Cattails, Fresia, Sunflowers, Foxgloves and Chickens and Hens.

The Foxgloves and Fresias resemble the actual medicinal flowers in the real world, but Sunflowers are exquisite sun lamps that grow and 'blossom' into full suns when ready to be harvested. Spider Flowers are crops that grow spider webs. Fantasy Crops that do not exist in the real world include Eye of Newt with blossoms in the form of eyes.

Neighbours can visit your Kingdom to perform small tasks for you and to enchant your Crops so that they grow larger and have more potential to yield special items when harvested. You can succeed in your game without a large number of neighbours, however. In this respect, the game differs from other Facebook games such as Castle Age or Yoville, where the number of individuals you persuade to join the game affects your earnings and success.

Although there are some strategy considerations in playing Fantasy Kingdoms to maximise your income and use of your land, the real nature of this game in my view is to participate and shape an incredible work of art in the creation of a world based on traditional fairytale and myth. For players who are drawn to fantasy and legend, the game is sheer delight. The fact that there are no limits on the number of gifts that can be exchanged between friends and neighbours on Facebook makes it easy to derive significant pleasure in the ability to landscape the Kingdom you are given even at the very start of the game and at low Levels of experience.

Fantasy Kingdoms is made by Sneaky Games in Austin, Texas. The makers obviously invest energy in updating and improving the gaming experience of players involved in Fantasy Kingdoms. So far, new items have been added every few days in every Category, including Free Gifts. A Screenshot Competition has been held and the winners received monetary awards.

Note on 23 August: The Sunflowers were part of the Summer Solstice Collection and no longer are available.