Creating a Guide on a Web Log site has some logistic problems in that posts are chronological in nature. As I am not an expert in creating websites but am and always will be primarily a writer, I have decided that an easy solution for those who wish to view the guide in its entirety would be to set it in a single post. Here then is the complete IGN Fantasy Kingdoms Guide, under revision as I write this as there have been some changes in prices and items:
Fantasy Kingdoms Facebook Game Guide
by Freyashawk
Created on 1 July 2010
Last Updated on 13 September 2010
Note by Freyashawk: You can see my review and some screenshots of the game at:
http://fantasykingdomsfreyashawk.blogspot.com
Introduction
Fantasy Kingdoms is a farming simulation game on Facebook. As with any of the games on Facebook, its primary goal, apart from entertaining users and sustaining their interest is to encourage social networking. It is a free game and definitely is worth exploring if you appreciate farming, fantasy, folk magic and folk myth.
As a player, your primary goal is to expand and improve your Kingdom by growing Crops, Trees, adding buildings and other structures as well as Creatures, Pets and landscaping in the form of artifacts and decorations. To do any of this, you need Mana. Mana is a concept familiar to most players of traditional RPGs and can be translated loosely as 'Energy'. Unlike combat games like Castle Age, however, Mana is currency as well as the energy needed to cast spells. Any sort of Farming in Fantasy Kingdoms is a form of Spellcasting. Whenever you till the soil, plant seeds, you use Mana. When you harvest grown Crops or 'Fruits' from Trees or tend your buildings and artifacts, you gain Mana.
Crop Seeds in the form of Magic Potions are very beautiful and creative, combining traditional Northern European folk magic and medicine with wit. Seeds available in the very early stages of the game include Cattails, Fresia, Sunflowers, Foxgloves and Chickens and Hens.
The Foxgloves and Fresias resemble the actual medicinal flowers in the real world, but Sunflowers are exquisite sun lamps that grow and 'blossom' into full suns when ready to be harvested. Spider Flowers are crops that grow spider webs. Fantasy Crops that do not exist in the real world include Eye of Newt with blossoms in the form of eyes.
Neighbours can visit your Kingdom to perform small tasks for you and to enchant your Crops so that they grow larger and have more potential to yield special items when harvested. You can succeed in your game without a large number of neighbours, however. In this respect, the game differs from other Facebook games such as Castle Age or Yoville, where the number of individuals you persuade to join the game affects your earnings and success.
Although there are some strategy considerations in playing Fantasy Kingdoms to maximise your income and use of your land, the real nature of this game in my view is to participate and shape an incredible work of art in the creation of a world based on traditional fairytale and myth. For players who are drawn to fantasy and legend, the game is sheer delight. The fact that there are no limits on the number of gifts that can be exchanged between friends and neighbours on Facebook makes it easy to derive significant pleasure in the ability to landscape the Kingdom you are given even at the very start of the game and at low Levels of experience. Although there is a limit of 22 Gifts that can be initiated by the player to send to others, there is no limit to the 'thank you gifts' that can be returned to other players.
Fantasy Kingdoms is made by Sneaky Games in Austin, Texas. The makers obviously invest energy in updating and improving the gaming experience of players involved in Fantasy Kingdoms. So far, new items have been added every few days in every Category, including Free Gifts. A Screenshot Competition has been held and the winners received monetary awards.
Currency in Fantasy Kingdoms
There are two forms of currency in Fantasy Kingdoms. One is Mana and the other is Kingdom Cash, abbreviated as KC in this Guide. Kingdom Cash can be purchased with real money by credit/debit card or even through PayPal but you will earn Kingdom Cash as well as Mana in the course of gameplay.
Fantasy Kingdoms is less aggressive than many of the other games on Facebook in attempting to persuade you to 'add' friends to the game. Although you can send an unlimited number of free gifts to your neighbours and visit their farms in order to 'enchant' their Crops and aid them in other tasks, you can pursue your game alone without many interruptions. In this respect, I found it refreshing and less commercial. Unfortunately, like almost ALL the games on Facebook, it does include external links on a separate page to businesses where you can earn Kingdoms Cash by subscribing to the services offered there. These include subscriptions to periodicals, Disney DVD clubs and so on.
Although one of the goals a player should have is to play these games without being forced to invest real money in them, 'free' games cost money to produce and players who truly love a game should be willing to invest some money in it when they are able to do so.
The cost of Kingdoms Cash is as follows:
19 Kingdoms Cash: $4.99
39 Kingdoms Cash: $9.99
79 Kingdoms Cash: $19.99
199 Kingdom Cash: $49.99
399 Kingdoms Cash: $99.99
799 Kingdoms Cash: $199.99
If you study the price lists of the items at the Market, you will see that 19 Kingdoms Cash can buy quite a number of items. An investment of $4.99 really is not outrageous expense for a game that is clever and very beautiful in terms of its graphics.
Converting Kingdoms Cash to Mana
Although you can purchase only Kingdoms Cash with real money, you can convert Kingdoms Cash into Mana once it has been purchased. It is far better to earn the Mana through gameplay if you can be patient and determined.
In Fantasy Kingdoms, the Market often will list the same item twice, once with a Kingdoms Cash price and the second time with a price in Mana points. You therefore have a choice in many cases to purchase an item either by trading real money for it or by earning it.
Earning Mana
One of the main goals as a player of Fantasy Kingdoms is to earn sufficient Mana to be able to invest in all the landscaping items, Crops and Trees that one desires. There are a few methods of doing this.
The easiest and quickest method of earning Mana is by tilling the soil and planting Seeds in the form of Magic Potions purchased from the Market. Here the strategy is the same for all farming simulation games on Facebook. Your success or failure somewhat is determined by your own knowledge of your online schedule and your ability to match appropriate Crops to that schedule.
All Crops have definite time limits for growth and harvest. If you do not harvest them fairly quickly once they are fully developed, they will be lost. In traditional Farming games like Farmville and Farm Town, the Crops wither and die. In Fantasy Kingdoms, they become 'bewitched', which amounts to the same thing.
There are some similarities to Harvest Moon in these games in that you have the freedom to grow whatever you wish, but a basic knowledge and interest in mathematics will be to your advantage. An ability to tell time is essential.
However much a Crop may appeal to you, it would be counterproductive to plant it if you are not going to be able to harvest it when it is fully developed. Crops that take only a few hours to grow should not be planted before you go to bed for the night obviously, as you will find them all bewitched when you return to your kingdom the next day.
If you can afford to spend a little time on the game at the very start, it may be worth the effort to buy the fast-growing Fresia that is ready for harvest in 4 hours. If you plant and harvest that a few times, your Levels will increase rapidly and you will be able to unlock a wider variety of Crops.
The Attraction of Catnip
Catnip is the fastest-growing Crop in Fantasy Kingdoms but may be a Limited Edition. It was added to the Potions List for a very brief period, but was re-introduced in the second half of August 2010.
Catnip
Cost: 5 Mana
Harvest in 10 Minutes
XP Gain: 1
Yield: 25 Mana
Available at Level 1
Prior to the introduction of Catnip, Fresia was the fastest-growing Crop. Catnip offers new players a golden opportunity to increase their levels rapidly. A player who grows Catnip for a living must remain in his/her Fantasy Kingdom almost constantly as a Crop that takes only 10 minutes to mature will bewitch in 10 Minutes as well!
Easy Profits
In most of the Facebook games, you can send only one gift to any individual per day. In Fantasy Kingdoms, although there is a limit of 22 Free Gifts that can be sent to other players unsolicited, there is no limit to the number of gifts you can send as 'thank you gifts' to other players. Furthermore, of the 22 Gift Requests that be made daily, there are no restrictions as to the number that can be sent to a single individual. All of these gifts can be used or sold. I have included resale prices for the various items that can be sent as Gifts. Once you have obtained all the items you need for your Kingdom, you can ask a friend to send Gifts in the form of the items that are worth the most when sold. You then can augment your farming income by selling duplicate items.
The Value of Trees
Crops in any Farming Simulation game on Facebook usually are subject to strict time limits but Trees provide profit without any restrictions. They tend to take longer to grow to the point where the fruits can be harvested but if you cannot access your farm or kingdom for a few days, you will find that the ripe fruit still can be harvested upon your return. In Fantasy Kingdoms, Trees usually will yield a harvest in 3 to 5 days, depending on the species. Here as with the Crops, traditional Northern folk magic has been combined with creative wit. Ash, Rowan and Weeping Willow Trees share this world with the mythical Phoenix Tree and Gold Leaf and Silver Leaf Trees. Even more fantastic are the Dryad and Ghost Trees.
Artifacts are magical items that can be harvested for Mana as well. They include the Unicorn Topiary, an item now given to new players when they first enter their Kingdoms.
At Level 1, quite a few Crop Seeds are available in the form of Cattails, Eye of Newt, Fresia and Magic Beans. Some Limited Edition Crops, such as Sunflowers and Wolfberry no longer are available.
Items fall into one of two general categories in Fantasy Kingdoms. They either produce Mana or they are strictly decorative. Crops and Trees produce Mana, as do Artifacts such as Stonehenge. Buildings such as Castles and Towers and some plants that once would have been called 'eye candy' do not produce any Mana whatsoever.
Any item that produces Mana (both energy and currency) does so in a specific period of time. Crops can be planted only on tilled soil. To till the soil or 'enchant' it, you can use either the Arrow/Multi-Tool or the Magic Wand/Stick. If you have not enchanted the soil, you will not be able to use any Seeds on it.
After harvesting any Crop, you must till the soil again before replanting. An interesting aspect of the game is that the name of the Crop that was last harvested on the square will appear when you access the untilled square. I am not certain why this occurs or what the significance of it may be.
The Nature of Artifacts
Artifacts are extremely interesting. They are items that go through cycles of construction once you purchase them and place them in your Kingdom. For example, when Stonehenge is placed on the land, you must wait one day for it to be completed. When it is 'ready', you can click on it to harvest 1300 Mana, a significant amount! You then need to click on it again and use 100 Mana to 'empower' it to begin its cycle afresh. When you do so, it will collapse completely and then slowly 'grow' into its finished form over the course of the next 24 hours.
Some Artifacts, including the Unicorn Topiary, are not quite so dramatic in their effects as they mature. Whatever the Artifact, however, it provides steady income in your Kingdom as long as you remember to 'harvest' the Mana and then empower the item again.
Initial Resources
You begin the game with the following items:
Wizard's Tower
Sell for 100 Mana
Building
Wild Grass:
Sell for 5 Mana
Decoration
Stone Bench
Sell for 5 Mana
Decoration
Rowan Tree
Sell for 5 Mana
Tree
Enchanted Tree
Sell for 35 Mana
Tree
Unicorn Topiary
Sell for 100 Mana
Artifact
Toadstool Chair Purple
Sell for 20 Mana
Decoration
Click Use to place any item on your Land. You then can click on it to obtain a Wheel Menu that will allow you to Move it, Rotate it or Sell it.
Before you access your Gift Box, you will find six tilled Squares on your land.
Furthermore, both the Enchanted Tree and the Rowan Tree are ready to be harvested for Mana. You can obtain 18 Mana from the Rowan Tree and 70 Mana from the Enchanted Tree. The Unicorn Topiary likewise is ready for harvest for 240 Mana.
You begin the game at Level 1: School Drop Out. As soon as you have dealt with your initial resources and purchased some Cattails to plant on the existing squares, your experience should take you to Level 2: Slinger. Each increase in Level unlocks new Items. Often you will receive Gifts when you reach a new Level as well.
Apart from being rewarded for increasing your Experience to the next Level, there is a Daily Fortune that will award you a random number of Coins and a chance to find Mana when you work in your Kingdom or aid a Neighbour. Bonus points are more likely whenever you harvest Crops that have been enchanted by a Neighbour. Enchantment is the equivalent of Fertiliser in the ordinary farming world.
Charms
Apart from an increase in Levels, there are Charms that can be earned by your own actions. There are five Categories of Charms and four Charms in each Category. The Categories are:
Blessed Enchanter
This Charm is granted for kindly Enchanting Neighbour's Kingdoms
1st Charm awarded at 200 visits
Big Spender
Spending Mana in the Market earns this prestigious Charm
Arbourist in Residence
Arbourists receive this CHarm for planting Magical Trees from the Market
Mana Master
Presented to those magicians that have Collected amazing amounts of Mana
Spellbound
Amazing amounts of spellcasting earn this well-respected Charm
As in any of the Facebook farming simulation games, you can earn rewards by visiting and aiding your Neighbours as well as by performing specific actions on your own land.
You begin the game with one Neighbour in the form of Harmony. Harmony is more than a construct for a game tutorial. She is a real Neighbour whom you can visit daily. Her Kingdom includes a Wishing Well that will grant a Wish to her visitors each day.
It is useful to note the actions that produce these Awards as each Award is accompanied by rewards in the form of Mana, Experience points and often an Item Gift as well.
Visiting and Aiding Your Neighbours
Unlike Farmville, there are no items that remain locked unless you have acquired a specific number of Neighbours in Fantasy Kingdoms. You can earn Mana and Charms, however, by visiting your Neighbours on a daily basis.
When you visit a Neighbour, provided always that it is your first visit of the day, a little Quest or Task will appear, wherein your Neighbour requests your aid. Invasions of Monstrous Toads, Venomous Serpents or the ravages of heavy winds are some of the colourful situations that you will encounter on a Neighbour's land. You simply need to click on the invaders or the effects to dissipate them. You then will be given an opportunity to 'enchant' or fertilise five squares of tilled soil. As in Farmville, you can enchant/fertilise tilled land that remains unplanted. Any Crop that has been enchanted will grow larger and more beautiful than the same Crop if unfertilised. You can 'find' extra Mana when harvesting Enchanted Crops.
You will earn +30 Mana and +8 XP when you complete the Task that has been set at any Neighbour's Kingdom. You will not gain a reward for partial completion of the Task.
You will earn +5 Mana and +1 XP for each Crop that you Enchant when visiting a Neighbour's Kingdom, apart from any Bonus that you obtain or find.
A player without any other Neighbours begins the game with Harmony as his/her Neighbour.
Harmony's Wishing Well
Harmony is your 'in-game' default Neighbour in Fantasy Kingdoms and you can visit her as you would any other Neighbour to gain a small reward for dispelling the mischief caused by intruders and possibly enchanting her Crops, if any remain unenchanted.
Recently, she installed a Wishing Well in the centre of her Kingdom. If you visit it daily, you can receive a Reward each day. Rewards are progressively more valuable if you do not miss a day. The usual Reward for the first Wish is 100 Mana. More valuable rewards include large sums of Mana such as 1000 Mana or even a Country House.
When you are prompted to 'visit each day', you must be aware of the fact that, very much like an Artifact, the Wishing Well begins at 0% as soon as your Wish is completed and takes 24 hours to reach 100% again. In other words, the 'next day' will be counted as 24 hours from the time when you visited previously. Wait too long and you are likely to receive only 100 Mana again.
Note that the Wishing Well is an additional reward that is given to visitors of Harmony's Kingdom. There is a regular daily reward in coins from your 'Daily Fortune'.
Spellcrafting
A new option in Fantasy Kingdoms is Spellcrafting.
An Announcement was made a couple of days ago:
By the winds of Fate, Harmony brings new powers in answer to your pleas. Follow the steps below and you will find you can store more things with ease. 'Rarest Scales of the Blue Dragon woven together with purest Copper Lace, a Silver Magic Coin finishes the spell, to keep everything in its place.' Your friends can find the Dragon Scales along with the Copper Ore, but Harmony grants the Magic Coin, so be on the lookout for more.
This Spell when Crafted will expand your Storage +5.
You should receive the Magic Coin needed for the Spell from the Game automatically. Blue Dragon Scales and Copper Ore are Free Gifts that can be sent by Neighbours. You need 15 of each to craft the spell.
Whenever you receive an Item that is used in Spellcrafting and choose to use it from your Gift Box, it will be moved to a special storage box.
Spellcrafting:
Your Magic Coin has been moved from your Gift Box to your Reagents Storage.
Bewitched Crops
If you do not harvest your Crops within the grace period allowed to them after they become ready for harvesting, they will become Bewitched. Until you reach Level 4, Harmony, your game-generated Neighbour, will shield your Kingdom with her protective powers to prevent Crops from becoming Bewitched, but once you reach Level 4, you will be forced to deal with the consequences of any neglect or tardiness.
There is a price to pay for allowing your Crops to become Bewitched. Although you will gain +1 XP for each Bewitched Crop that you clear from the land, you will be forced to pay +15 Coins for the action. Clearing a Bewitched Crop from a square automatically infuses it for the next planting, however, so it is not a total loss.
Advanced Knowledge of Plants
A very interesting development in Fantasy Kingdoms is the ability to see the precise amount of time that remains before any fully-ripened Crop will become Bewitched. The information will appear when you pass your cursor over any Crop that is ready for harvest, but you will not be given access to this information at lower Levels.
At Level 5, when Harmony's Protective Spell that prevents any of your Crops from being Bewitched no longer is in effect, you will gain this 'new' power.
Strategies in Landscaping
One of the goals in any Farming Simulation game is landscaping or design. You can landscape your Farm or Kingdom with an aesthetic aim or you can maximise the amount of income that the land will generate. Fantasy Kingdoms is no different in this respect.
As in other games, you can expand or upgrade your Kingdom by obtaining more land.
Some players use items such as Trees as building blocks to create patterns or designs without really displaying any Tree individually. Others, including me, try to create a real landscape that shows the Trees to advantage as much as possible. It really is a matter of personal choice, although a player who wishes to be able to purchase an expensive building or item without investing real money in the game probably will opt to 'stack' their Trees. Stacking Trees and other items that produce Mana can create interesting abstract designs. They can be used to create pictures as well. I have seen a kingdom that was designed in the form of a dragon.
There is one strategic reason, apart from obtaining large amounts of Mana, for stacking your Trees on a temporary basis at least. When you have a specific number of items on your land, you can earn new levels of Awards in any Farming Simulation game. Trees placed on your Land are linked to the Arbourist in Residence Award.
Treasure Chests are sold as Decorations for 10 KC and indeed can be placed and used as decorations in your Kingdom as they are quite beautiful. They are designed to be opened, however, as they contain unique items that cannot be obtained in any other manner.
Among the items one can obtain in a Treasure Chest are:
Mermaid Fountain:
Category: Decoration
Can be activated as a fountain but does not produce Mana
Barn Owl
Category: Creature
Sell for 500 Mana
Portal Winds
Category: Artifact
Yields: 500 Mana
Empower for 100 Mana
Sell for 400 Mana
Tower Ruins
Category: Building or Decoration
Sell for 350 Mana
Tree of the Fallen
Category: Decoration
Can be activated like a lamp but does not produce Mana
Sell for 650G
Market Lists
The first category of item to be listed at the Market are Magic Potions, equivalent to Seeds in other farming games. Note that some of the items that have not been unlocked will appear even at the start of the game, with a notation as to Level requirements fo unlocking them, but others simply will be added to the Market menu when you have reached specific levels of Experience. There are surprises to be found, therefore, at the Market as you increase in Levels. Furthermore, the actual order of the items in the Menu may change a little according to your Character's Level. New Items are added to the game frequently and this Guide will be updated to include them whenever possible.
Magic
The first category in the Marketplace is Magic and is comprised of three different types of items: Potions (Seeds), Elixirs (Magic for Crops) and Artifacts. I have listed each separately here.
Magic Potions (Seeds)
Limited Edition Magic Potions
The following are Limited Editions that may or may not be available at any given point in time.
Sunflowers:
Cost: 80 Mana
Harvest in 1 day
XP Gain: 1
Yield: 177 Mana
Available at Level 1
N.B. Sunflowers were part of the Summer Solstice Collection. As of 9 July, Sunflowers no longer are available in the Market.
Wolfberry
Cost: 50 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 91 Mana
Available at Level 1
N.B. Wolfberry was a Limited Edition from a Limited Edition celebrating Eternal, Undying Love and is not available in August 2010.
Other Magic Potions
The following should be available at all times for purchase:
Catnip
Cost: 5 Mana
Harvest in 10 Minutes
XP Gain: 1
Yield: 25 Mana
Available at Level 1
Belladonna
Cost: 55 Mana
Harvest in 10 Hours
XP Gain: 1
Yield: 98 Mana
Unlock at Level 10
Cattails:
Cost: 15 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 63 Mana
Available at Level 1
Chickens and Hens
Cost: 30 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 69 Mana
Unlock at Level 2
Cyclamen:
Cost: 40 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 121 Mana
Unlock at Level 4
Earth Star
Cost: 30 Mana
Harvest in 8 Hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 5
Elephant Ears
Cost: 60 Mana
Harvest in 12 Hours
XP Gain: 1
Yield: 123 Mana
Unlock at Level 13
Eye of Newt
Cost: 25 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 88 Mana
Available at Level 1
Fish Tail Fern
Cost: 45 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 96 Mana
Unlock at Level 7
Four-Leaf Clovers
Cost: 75 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 198 Mana
Unlock at Level 11
Foxglove
Cost: 35 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 4
Fresia
Cost: 10 Mana
Harvest in 4 hours
XP Gain: 1
Yield: 35 Mana
Available at Level 1
Hemlock
Cost: 50 Mana
Harvest in 6 Hours
XP Gain: 1
Yield: 85 Mana
Unlock at Level 14
Indian Paintbrush
Cost: 50 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 209 Mana
Unlock at Level 5
Magic Beans
Cost: 35 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 115 Mana
Available at Level 1
Mandrake:
Cost: 95 Coins
Harvest in 2 Days
XP Gain: 2
Yield: 242 Mana
Unlock at Level 15
Snapdragons
Cost: 70 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 162 Mana
Unlock at Level 12
Spider Flower
Cost: 40 Mana
Harvest in 1 day
XP Gain:
Yield:
Unlock at Level 4
Toadstools:
Cost: 75 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 159 Mana
Unlock at Level 15
Snake Grass:
Cost: 65 Mana
Harvest in 16 Hours
XP Gain: 1
Yield: 160 Mana
Unlock at Level 16
Cobra Orchid:
Cost: 75 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 117 Mana
Unlock at Level 29
Artifacts
Fairy Bloom
Cost: 16 KC
Harvest in 1 Day
XP Gain: 10
Yield: 1500 Mana
Dragon Cage
Cost: 15 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1100 Mana
Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana
Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana
Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana
Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10
Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10
Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15
Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15
Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15
Elixirs
Elixirs are magical potions that are used to persuade Nature to speed the growth of Crops, stop their growth or undo the effects of Bewitchment.
The Growth Elixir, in the words of the game itself, 'is used to grow your palnts and flowers right before your eyes! After clicking on the partially grown plants and flowers, they will magically be ready to Gather!
This is a power that would be used primarily by artists who are attempting to create a specific effect with their landscaping and may not be able to wait for the natural schedule of the Crops to be completed.
The Unbewitch Elixir, again in the words of the game, 'can be used to restore the magic to Bewitched plants and flowers. Click tiles that are currently Bewitched to restore them. The Unbewitch Elixir does not protect plants and flowers from becoming bewitched again.
The Elixir sold in the Marketplace is the 'Minor Unbewitch' Elixir. It is possible that the 'Major Unbewitch Elixir' would protect Crops from becoming Bewitched in the future as well, but such an Elixir is not to be found in the Marketplace at present.
The 'Freeze' Elixir may be the most popular of all. It freezes the growth of any Crop and prevents it from becoming Bewitched. You can freeze a Crop at any stage of growth. If you wish to create landscaping effects using newly planted 'Potion' Seeds as well as Crops in different stages of growth, the Freeze Elixir is the one to use.
Each Elixir contains 45 single Uses. As you can see, the prices are different for each type of Elixir.
Minor Freeze
Cost: 7 KC
Uses: 45 Uses
XP Gain: 0
Minor Growth
Cost: 9 KC
Uses: 45 Uses
XP Gain: 0
Minor Unbewitch
Cost: 3 KC
Uses: 45 Uses
XP Gain: 0
Trees
Limited Edition Trees
Dreamcatcher Tree
Cost: 8 KC
Harvest in 2 Days
XP Gain: 4
Yield: 95 Mana
Available at Level 1
N.B. Part of the Immortal Love Event, not available in August 2010
Other Trees
Ash Tree
Cost: 325 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 28 Mana
Unlock at Level 2
Dark Wood Tree
Cost: 350 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 30 Mana
Unlock at Level 5
Dogwood Tree:
Cost: 500 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 47 Mana
Unlock at Level 4
Golden Leaf Tree
Cost: 425 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 40 Mana
Unlock at Level 3
Madagascar Dragon Tree
Cost: 650 Mana
Harvest in 4 days
XP Gain: 5
Yield: 60 Mana
Unlock at Level 8
Phoenix Tree
Cost: 750 Mana
Harvest in 5 days
Yield: 75 Mana
Unlock at Level 10
Poison Apple Tree
Cost: 27 Kingdom Coins
Harvest in 2 Days
XP Gain: 20
Yield: 159
Unlock at Level 3
Rainbow Dryad Tree
Cost: 30 KC
Harvest in 3 days
XP Gain: 25
Yield: 167 Mana
Unlock at Level 6
Rowan Tree
Cost: 225 Mana
Harvest in 2 days
XP Gain: 5
Yield: 18 Mana
Available at Level 1
Weeping Willow Tree
Cost: 475 Mana
Harvest in 3 days
XP Gain: 5
Yield: 41 Mana
Unlock at Level 7
Free Gift Trees
As in most Facebook Farming Simulation Games, many Trees cannot be purchased but must be obtained as Gifts. Free Gifts are a method of social interaction between Facebook users. In most games, ony one Gift can be sent each Day by any Player to a specific individual. There are no such restrictions in Fantasy Kingdoms. The following are the Trees that can be sent as Free Gifts to another player:
Enchanted Tree:
Yield: 70 Mana
(No longer in Gift Menu)
Crabapple Tree
Yield: 25 Mana
Dryad Tree
Yield: 60 Mana
Ghost Tree
Yield: 80 Mana
Frankincense Tree
Yield: 45 Mana
Locust Tree
Yield: 50 Mana
Silver Leaf Tree
Yield: 45 Mana
Swamp Wood Tree
Swamp Gum Tree
Yield: 30 Mana
Sunset Tree
Yield: 90 Mana
N.B. Part of the Summer Solstice Theme. Not available currently
Spider Milkweed Bush
Yield: 30 Mana
Reward Trees
Trees that you may receive as Rewards for achievements include the following:
Red Rowan Tree
Yield: 25 Mana
Blood Willow Tree:
Yield: 45 Mana
Creatures
Screech Owl
Cost: 6 KC
XP Gain: 80
Sell for 800 Mana
Unicorn
Cost: 8 KC
XP Gain: 120
Sell for 1200 Mana
Unicorn
Cost: 12000 Coins
XP Gain: 120
Sell for 1200 Mana
Faerie Dragon:
Cost: 10000 Mana
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3
Faerie Dragon:
Cost: 7 KC
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3
Wizard Cat:
Cost: 9 KC
XP Gain: 30
Sell for 90 Mana
Unlock at Level 2
Buildings
As of August 2010, there are five basic Themes where Buildings are concerned. The first is the 'Country' Theme, resembling Tudor style half-timbered construction. The second is the 'Fantasy' Theme which is very organic, with intertwined wines and flowers topped with pink roofing. The third is the 'Traditional' Theme, constructed of stone with blue-grey slate roofing.
In August, two new themes were introduced in the form of the 'Halo' Theme and the 'Shadow' Theme.
Country Theme
Country Castle:
Cost: 10 KC
XP Gain: 100
Sell for: 1000 Mana
Available at Level 1
Country Castle
Cost: 25000 Mana
XP Gain: 100
Sell for 1000 Mana
Available at Level 1
Country House:
Cost: 4500 Mana
XP Gain: 45
Sell for 450 Mana
Unlock at Level 5
N.B. You may receive this item from the Wishing Well
Country Corner:
Cost: 1000 Mana
XP Gain: 15
Sell for 45 Mana
Unlock at Level 6
Country Entry
Cost: 1500 Mana
XP Gain: 18
Sell for 75 Mana
Unlock at Level 8
Country Spire
Cost: 8 KC
XP Gain: 50
Sell for 300 Mana
Unlock at: Level 6
Country Tower
Cost: 1750 Mana
XP Gain: 20
Sell for 85 Mana
Unlock at: Level 7
Country Turret
Cost: 2500 Mana
XP Gain: 25
Sell for 230 Mana
Unlock at: Level 7
Country Wall
Cost: 950 Mana
XP Gain: 10
Sell for 40 Mana
Unlock at: Level 6
Fantasy Theme
Fantasy Castle
Cost: 24 KC
XP Gain: 1500
Sell for 6000 Mana
Available at Level 1
Fantasy Corner
Cost: 6500 Mana
XP Gain: 500
Sell for 10000
Unlock at Level 13
Fantasy Entry:
Cost: 17000 Mana
XP Gain: 200
Sell for 1000 Mana
Unlock at Level 15
Fantasy House
Cost: 60,000 Mana
XP Gain: 900
Sell for 4500 Mana
Unlocked at Level 11
Fantasy Spire
Cost: 14 KC
XP Gain: 750
Sell for 2700 Mana
Fantasy Tower
Cost: 20,000 Mana
XP Gain: 300
Sell for 1500 Mana
Unlock at Level 14
Fantasy Turret
Cost: 30000 Mana
XP Gain: 450
Sell for 2250 Mana
Unlock at Level 14
Fantasy Wall
Cost: 6000 Mana
XP Gain: 100
Sell for 500 Mana
Traditional Theme
Traditional Castle
Cost: 45 KC
XP Gain: 1400
Sell for 4500 Mana
Available at Level 1
Traditional Corner I
Cost: 4500 Mana
XP Gain: 60
Sell for 250 Mana
Unlock at Level 10
Traditional Corner II
Cost: 6 KC
XP Gain: 20
Sell for 60 Mana
Unlock at Level 5
Traditional Entry
Cost: 9,000 Mana
XP Gain: 85
Sell for 850 Mana
Unlocked at Level 12
Traditional House
Cost: 25,000 Mana
XP Gain: 400
Sell for 2500 Mana
Unlock at Level 15
Traditional Spire
Cost: 12 KC
XP Gain: 650
Sell for 2150 Mana
Traditional Tower I
Cost: 7000 Mana
XP Gain: 175
Sell for 700 Mana
Traditional Tower II
Cost: 8500 Mana
XP Gain: 250
Sell for 850 Mana
Traditional Tower III
Cost: 8 KC
XP Gain: 80
Sell for 1500 Mana
Unlock at Level 10
Traditional Tower IV
Cost: 10 KC
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 10
Traditional Wall I
Cost: 4000 Mana
XP Gain: 50
Sell for: 200 Mana
Unlock at Level 10
Traditional Wall II
Cost: 3 KC
XP Gain: 10
Sell for: 30 Mana
Traditional Wall III
Cost: 5 KC
XP Gain: 17
Sell for 50 Mana
Halo Theme
Halo Castle
Cost: 28 KC
XP Gain: 300
Sell for 1500 Mana
Halo Corner
Cost: 8000 Mana
XP Gain: 200
Sell for 750 Mana
Halo Entry
Cost: 18500 Mana
XP Gain: 200
Sell for 650 Mana
Halo House
Cost: 65,000 Mana
XP Gain: 1100 Mana
Sell for 2400 Mana
Halo Spire
Cost: 33,000 Mana
XP Gain: 575
Sell for 1300 Mana
Halo Tower
Cost: 30000 Mana
XP Gain: 500
Sell for 1200 Mana
Halo Turret
Cost: 14 KC
XP Gain: 300
Sell for 1400 Mana
Halo Wall
Cost: 7500 Mana
XP Gain: 175
Sell for 700 Mana
Shadow Theme
Shadow Castle
Cost: 26 KC
XP Gain: 800
Sell for 2400 Mana
Shadow Corner
Cost: 7500 Mana
XP Gain: 175
Sell for 700 Mana
Shadow Entry
Cost: 18,750 Mana
XP Gain: 225
Sell for 700 Mana
Shadow House
Cost: 50000 Mana
XP Gain: 800
Sell for 2000 Mana
Shadow Spire
Cost: 15 KC
XP Gain: 325
Sell for 1500 Mana
Shadow Tower
Cost: 27000 Mana
XP Gain: 450
Sell for 1150 Mana
Shadow Turret
Cost: 32000 Mana
XP Gain: 550
Sell for 1250 Mana
Shadow Wall
Cost: 7000 Mana
XP Gain: 170
Sell for 650 Mana
Decorations
Flowers
Limited Edition Flowers
Blood Tulips
Cost: 550 Mana
XP Gain: 7
Sell for 22 Mana
N.B. From the Immortal Love Theme, no longer available
Vampire Kisses
Cost: 600 Mana
XP Gain: 8
Sell for 26 Mana
N.B. From the Immortal Love Theme, no longer available
Wildflowers
Cost: 3 KC
XP Gain: 12
Sell for 30 Mana
N.B. From the Immortal Love Theme, no longer available
Flowers and other Plants
Wild Grass
Cost: 150 Mana
XP Gain:
Sell for 5 Mana
N.B. One is given at the start of your game.
Toadstool Ring
Cost: 1500 Mana
XP Gain: 16
Sell for 73 Mana
Appeared at Level 10
Desert Plant I
Cost: 225 Mana
XP Gain: 5
Sell for 10 Mana
Desert Plant II
Cost: 350 Mana
XP Gain: 10
Sell for 15 Mana
Desert Plant III
Cost: 500 Mana
XP Gain: 15
Sell for 20 Mana
Large Wild Plant
Cost: 200 Mana
XP Gain: ?
Sell for 5 Mana
Offered as Free Gift
Water Plant I
Cost: 350 Mana
XP Gain: 4
Sell for 15 Mana
Water Plant II
Cost: 500 Mana
XP Gain: 7
Sell for 27 Mana
Water Plant III
Cost: 4 KC
XP Gain: 8
Sell for 33 Mana
Wild Wine I
Cost: 400 Mana
XP Gain: 5
Sell for 20 Mana
Wild Vine II
Cost: 500 Mana
XP Gain: 6
Sell for 25 Mana
Wild Vines III
Cost: 2 KC
XP Gain: 7
Sell for 30 Mana
Creepy Vines I
Cost: 450 Mana
XP Gain: 6
Sell for 25 Mana
Creepy Vines II
Cost: 550 Mana
XP Gain: 7
Sell for 30 Mana
Creepy Vines III
Cost: 3 KC
XP Gain: 8
Sell for 35 Mana
Nightmare Vines I
Cost: 500 Mana
XP Gain: 7
Sell for 30 Mana
Nightmare Vines II
Cost: 600 Mana
XP Gain: 8
Sell for 35 Mana
Nightmare Vines III
Cost: 4 KC
XP Gain: 9
Sell for 40 Mana
Statues and Ornamental Buildings
Limited Edition Statues and Buildings
My Beloved's Grave
Cost: 1200 Mana
XP Gain: 16
Sell for 50 Mana
From the Immortal Love Theme, no longer available
Solstice Limited Edition Items
Dragon of the Sun Statue
Cost: 7 KC
XP Gain: 70
Sell for 650 Mana
Appeared at Level 10
Dragon of the Sun Statue
Cost: 7000 Mana
XP Gain: 70
Sell for 650 Mana
Appeared at Level 10
Sun Monolih
Cost: 10 KC
XP Gain: 95
Unlock at Level 2
Sun Umbrella
Cost: 3700 Mana
XP Gain: 35
Sell for 330 Mana
Unlock at Level 2
Sundial
Cost: 2200 Mana
XP Gain: 22
Sell for 200 Mana
Yin-Yang Statue:
Cost: 5 KC
XP Gain: 16
Sell for 48 Mana
Yin-Yang Stone
Cost: 500 Mana
XP Gain: 5
Sell for 24 Mana
Offered as Free Gift
Ruins and Follies
Ruins - Large Pillar
Cost:
XP Gain:
Sell for
Ruins - Large Wall
Cost: 4 KC
XP Gain: 17
Sell for 40 Mana
Ruins - Small Pillar
Cost: 500 Mana
XP Gain: 5
Sell for 25 Mana
Ruins - Small Wall
Cost: 900 Mana
XP Gain: 10
Sell for 37 Mana
Statue - Medusa
Cost: 13 KC
XP Gain: 45
Sell for 75 Mana
Scrying Pool
Cost: 3000 Mana
XP Gain: 15
Sell for 275 Mana
N.B. This is a Reward Item as well.
Crystal Ball Pedestal
Cost: 2200 Mana
XP Gain: 22
Sell for 110 Mana
Fences and Gates
Blue Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana
Blue Stone Gate:
Cost: 4 KC
XP Gain: 10
Sell for 32 Mana
Blue Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana
Blue Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana
Dark Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana
Dark Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana
Orange Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana
Orange Stone Gate
Cost: 4 KC
XP Gain: 10
Sell for 32 Mana
Purple Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana
Purple Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana
Red Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana
Red Stone Gate
Cost: 4 KC
XP Gain: 10
Sell for 4 KC
White Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana
White Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana
Yellow Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana
Yellow Stone Gate
Cost: 4 KC
XP Gain: 10
Sell for 32 Mana
Aged Wood Fence:
Cost: 300 Mana
XP Gain: 5
Sell for 20 Mana
Offered as Free Gift
Aged Wood Gate:
Cost: 400 Mana
XP Gain: 7
Sell for 22 Mana
Beige Stone Fence
Cost: 600 Mana
Not at Level 8
Beige Stone Gate
Cost: 800 Mana
Not at Level 8
Stone Fence
Cost: 600 Mana
XP Gain: 8
Sell for 30 Mana
Stone Gate:
Cost: 800 Mana
XP Gain: 10
Sell for 40 Mana
Paths
Beige Stone Corner I
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana
Beige Stone Corner II
Cost: 300 coins
XP Gain: 5
Sell for 15 Mana
Beige Stone Crossing
Cost: 300 Mana
XP Gain; 5
Sell for 15 Mana
Beige Stone Path:
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana
Stone Path Corner I
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana
Stone Path Corner II
Cost: 300 coins
XP Gain: 5
Sell for 15 Mana
Stone Path Crossing
Cost: 300 Mana
XP Gain; 5
Sell for 15 Mana
Beige Stone Path:
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana
Tents and Carts
Mystic's Tent
Cost: 4000 Mana
XP Gain: 40
Sell for 200 Mana
Unlock at Level 15
Air Mystic's Tent:
Cost: 12 KC
XP Gain: 120
Sell for: 1200 Mana
Earth Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana
Fire Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana
Halo Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana
Harmony Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana
Ice Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana
Shadow Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana
Hay Cart
Cost: 3 KC
XP Gain: 5
Sell for 25 Mana
Gypsy Waggon
Cost: 17 KC
XP Gain: 80
Sell for 100 Mana
Barrel Cart:
Cost: 3000 Mana
XP Gain: 20
Sell for 100 Man
Crates and Barrels
Treasure Chest
Cost: 10 KC
Sell for 1 Mana
N.B. The Treasure Chest is akin to a Mystery Gift and must be activated in order to discover what Treasure actually it contains. Treasure Chest items cannot be obtained by any other method.
Barrel Closed
Cost: 125 Mana
XP Gain: 5
Sell for 10 Mana
Barrel Opened
Cost: 125 Mana
XP Gain: 5
Sell for 10 Mana
Blue Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Broken Blue Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Purple Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Broken Purple Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Red Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Broken Red Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
White Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Broken White Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Yellow Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Broken Yellow Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana
Crate
Cost: 150 Mana
XP Gain: 5
Sell for 7 Mana
Broken Crate
Cost: 150 Coins
XP Gain: 5
Sell for 7 Mana
Crate with Candles
Cost: 3 KC
XP Gain: 7
Sell for 30 Mana
Dark Wood Crate
Cost: 150 Mana
XP Gain: 5
Sell for 7 Mana
Chairs and Benches
Faerie Footstool
Cost: 750 Mana
XP Gain: 9
Sell for 35 Mana
Faerie Throne
Cost: 7 KC
XP Gain: 30
Sell for 70 Mana
Toadstool Chair Blue
Cost:
XP Gain:
Sell for
Toadstool Chair Green
Cost:
XP Gain:
Sell for
Toadstool Chair Red
Cost:
XP Gain:
Sell for
Lights
Wood Lightpost
Cost: 1200 Mana
XP Gain: 12
Sell for 60 Mana
Metal Light Post
Cost: 1200 Mana
XP Gain: 12
Sell for 60 Mana
Stone Dragon Light
Cost: 3 KC
XP Gain: 12
Sell for 25 Mana
Stone Light Post
Cost: 1350 Mana
XP Gain: 14
Sell for 65 Mana
Spooky Lightpost
Cost: 1300 Mana
XP Gain: 15
Sell for 75 Mana
Gothic Light
Cost: 1400 Mana
XP Gain: 17
Sell for 85 Mana
Victorian Light Single
Cost: 1500 Mana
XP Gain: 19
Sell for 95 Mana
Victorian Light Double
Cost: 1700 Mana
XP Gain: 20
Sell for 100 Mana
Decorative Water and Stones
Pond - Large
Cost: 33 KC
XP Gain: 1100
Sell for 3100 Mana
Pond-Medium
Cost: 25 KC
XP Gain: 800
Sell for 2900 Mana
Pond - Small
Cost: 5000 Mana
XP Gain: 50
Sell for 250 Mana
Stream - Straight
Cost: 700 Mana
XP Gain: 7
Sell for 35 Mana
Stream - Corner
Cost: 800 Mana
XP Gain: 8
Sell for 40 Mana
Stream - End
Cost:
XP Gain: 9
Sell for 45 Mana
Rocks, Large
Cost: 300 Mana
XP Gain: 3
Sell for 15 Mana
Rocks, Medium
Cost: 200 Mana
XP Gain: 2
Sell for 10 Mana
Rocks, Small
Cost: 100 Mana
XP Gain: 1
Sell for 5 Mana
Elemental Crystals
Spring Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana
Summer Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana
Fall Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana
Winter Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana
Halo Crystals
Cost: 750 Mana
XP Gain: 2
Sell for 25 Mana
Shadow Crystals
Cost: 750 Mana
XP Gain: 2
Sell for 25 Mana
Red Crystals:
Cost: 600 Mana
XP Gain: 1
Sell for 23 Mana
Green Crystals
Cost: 600 Mana
XP Gain: 1
Sell for 23 Mana
Free Gifts
The following is a list of the items that you can send or receive as free gifts with their resale values. You then can use them or sell them if you prefer. In any situation where you accept a Gift from a friend, you can send the same item back as a 'Thank you Gift'. Although there is a limit of 22 Gifts per day, Thank You gifts are not counted or limited in number.
The Mystery Gift is an Aladdin's Lamp that, when activated, produces a random Item or an amount of Mana. Mystery Gifts can produce the following:
Mana
Fortune's Palm (tree)
Yellow Crystal (decoration)
White Moonflower (decoration)
Other Gift items are:
Wooden Bench: 30 Mana
Aged Cauldron
Crabapple Tree
Dryad Tree: 30 Mana
Spider Milkweed Bush: 25 Mana
Ghost Tree
Enchanted Tree (no longer available)
Frankincense Tree: 50 Mana
Locust Tree
Blue Cat: 20 Mana
Silver Leaf Tree: 40 Mana
Swamp Wood Tree: 30 Mana
Striped Cat: 70 Mana
Wild Grass: 5 Mana
Large Wild Plant: 5 Mana
Creepy Crate: 7 Mana
Purple Toadstool Chair: 20 Mana
Blue Medusa Statue: 50 Mana
Dark Metal Lightpost: 20 Mana
Aged Wood Gate
Aged Wood Fence: 20 Mana
Swamp Gum Tree: 35 Mana
Large Stepping Stone: 5 Mana
Small Stepping Stone
Yin-Yang Stone: 24 Mana (no longer available)
Sunset Tree: 30 Mana (no longer available)
Red Moonflower: 20 Mana (no longer available)
Mystery Gift
Reward Items:
The following is a list of some items given by the game itself as Rewards for increasing Levels or other accomplishments.
Stone Bench: 7 Mana
Given at the Start of the Game
Red Rowan Tree: 30 Mana
Wizard's Tower: 100 Mana
Given at the Start of the Game
Blood Willow Tree: 50 Mana
Reward for 1st Charm in Arbourist in Residence Category
Purchase of Kingdoms Cash
You can use a debit/credit Card or even PayPal to purchase Kingdoms Cash, herein abbreviated as KC. I have included these prices only to show the comparative value of the items you buy or send to other players. I would suggest that it is better to earn your Kingdoms currency through your actions in the game if possible.
19 Kingdoms Cash: 4.99
39 Kingdoms Cash: 9.99
79 Kingdoms Cash: 19.99
199 Kingdom Cash: 49.99
399 Kingdoms Cash: 99.99
799 Kingdoms Cash: 199.99
Levels:
Level 1: Wizard School Dropout!
Level 2: Slinger
Level 3: Conjurer
Level 4: Apprentice Caster
Level 5:
Level 9: Enchanter
Level 10: Astute Sage
Level 17: Master
Level 18: Aware Caster
Rewards for Charms:
Congratulations. You have earned the Copper Mana Master for earning 1500 Mana. You have received 500 Mana, 50 Experience and a Red Rowan Tree.
Congratulations! You have earned the Copper Big Spender Charm for spending 750 Mana at the Market. You received 50 Experience Points and a Silver Leaf Tree.
Congratulations! You have earned the Copper Spellbound Charm for planting 30 Magical Crops. You have received 500 Mana, 25 Experience Points and a Stone Bench.
Amazing! You have earned the Bronze Blessed Enchanter Charm for Enchanting 200 Neighbour Crops. You have received 1000 Mana and 50 Experience Points.
Amazing. You have earned the Bronze Arborist in Residence Charm for planting 60 Trees. You have received 2500 Mana, 20 experience points and Red Rowan Tree.
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