Friday, December 31, 2010

Fantasy Kingdoms New Year Celebrations




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The creators of Fantasy Kingdoms, like those of Farmville, have been exceedingly busy this holiday season and, after an incredible array of Christmas items, have released some special items for the New Year.

First and foremost is the new Sands of Time Artifact, available in the Marketplace for 14 Kingdoms Cash. You can purchase 22 Kingdoms Cash for $5.00, if you have not earned it in the course of ordinary gameplay or, having earned it, spent it on other bewitching items.

Although all Crops and Artifacts have different stages of 'growth', the Sands of Time Artifact is unique in that it progresses through all four Seasons in the space of twelve hours. It is a particularly good investment as it delivers 1600 Mana every 12 Hours and rewards the buyer with 10 XP. If you study the list of Artifacts in the Walkthrough, you will see that the Sands of Time is one of the best investments at this point in time.

A new Spell is available as well to ring in the New Year with a display of Fireworks:

Starburst Fireworks
Two Vials of Stardust and Two Phoenix Fire will give your friends a sight to admire. Unite them with a Magic Coin you hold dear, and ring in the majesty of the New Year! You have until January 4th to complete this Spell.

The Phoenix Fire and the Vial of Stardust are available as Free Gifts from friends and Neighbours. The Magic Coin can be obtained as a Daily Fortune randomly from Harmony or purchased in the Marketplace for 1 KC. The Starburst Fireworks will be placed in your Gift Box. First choose the 'Use' Option to place it somewhere on your land and then 'Activate' to see the special effects. It is not a 'single use' item but will continue to display bursts of light until you deactivate it!

Wednesday, September 8, 2010

Treasure Chests in Fantasy Kingdoms

Treasure Chests are sold as Decorations for 10 KC and indeed can be placed and used as decorations in your Kingdom as they are quite beautiful. They are designed to be opened, however, as they contain unique items that cannot be obtained in any other manner.

Among the items one can obtain in a Treasure Chest are:

Mermaid Fountain:
Category: Decoration
Can be activated as a fountain but does not produce Mana

Barn Owl
Category: Creature
Sell for 500 Mana

Portal Winds
Category: Artifact
Yields: 500 Mana
Empower for 100 Mana
Sell for 400 Mana

Tower Ruins
Category: Building or Decoration
Sell for 350 Mana

Tree of the Fallen
Category: Decoration
Can be activated like a lamp but does not produce Mana
Sell for 650G

Monday, August 23, 2010

IGN Fantasy Kingdoms Guide

Creating a Guide on a Web Log site has some logistic problems in that posts are chronological in nature. As I am not an expert in creating websites but am and always will be primarily a writer, I have decided that an easy solution for those who wish to view the guide in its entirety would be to set it in a single post. Here then is the complete IGN Fantasy Kingdoms Guide, under revision as I write this as there have been some changes in prices and items:


Fantasy Kingdoms Facebook Game Guide


by Freyashawk

Created on 1 July 2010
Last Updated on 13 September 2010

Note by Freyashawk: You can see my review and some screenshots of the game at:

http://fantasykingdomsfreyashawk.blogspot.com


Introduction


Fantasy Kingdoms is a farming simulation game on Facebook. As with any of the games on Facebook, its primary goal, apart from entertaining users and sustaining their interest is to encourage social networking. It is a free game and definitely is worth exploring if you appreciate farming, fantasy, folk magic and folk myth.

As a player, your primary goal is to expand and improve your Kingdom by growing Crops, Trees, adding buildings and other structures as well as Creatures, Pets and landscaping in the form of artifacts and decorations. To do any of this, you need Mana. Mana is a concept familiar to most players of traditional RPGs and can be translated loosely as 'Energy'. Unlike combat games like Castle Age, however, Mana is currency as well as the energy needed to cast spells. Any sort of Farming in Fantasy Kingdoms is a form of Spellcasting. Whenever you till the soil, plant seeds, you use Mana. When you harvest grown Crops or 'Fruits' from Trees or tend your buildings and artifacts, you gain Mana.

Crop Seeds in the form of Magic Potions are very beautiful and creative, combining traditional Northern European folk magic and medicine with wit. Seeds available in the very early stages of the game include Cattails, Fresia, Sunflowers, Foxgloves and Chickens and Hens.

The Foxgloves and Fresias resemble the actual medicinal flowers in the real world, but Sunflowers are exquisite sun lamps that grow and 'blossom' into full suns when ready to be harvested. Spider Flowers are crops that grow spider webs. Fantasy Crops that do not exist in the real world include Eye of Newt with blossoms in the form of eyes.

Neighbours can visit your Kingdom to perform small tasks for you and to enchant your Crops so that they grow larger and have more potential to yield special items when harvested. You can succeed in your game without a large number of neighbours, however. In this respect, the game differs from other Facebook games such as Castle Age or Yoville, where the number of individuals you persuade to join the game affects your earnings and success.

Although there are some strategy considerations in playing Fantasy Kingdoms to maximise your income and use of your land, the real nature of this game in my view is to participate and shape an incredible work of art in the creation of a world based on traditional fairytale and myth. For players who are drawn to fantasy and legend, the game is sheer delight. The fact that there are no limits on the number of gifts that can be exchanged between friends and neighbours on Facebook makes it easy to derive significant pleasure in the ability to landscape the Kingdom you are given even at the very start of the game and at low Levels of experience. Although there is a limit of 22 Gifts that can be initiated by the player to send to others, there is no limit to the 'thank you gifts' that can be returned to other players.

Fantasy Kingdoms is made by Sneaky Games in Austin, Texas. The makers obviously invest energy in updating and improving the gaming experience of players involved in Fantasy Kingdoms. So far, new items have been added every few days in every Category, including Free Gifts. A Screenshot Competition has been held and the winners received monetary awards.


Currency in Fantasy Kingdoms


There are two forms of currency in Fantasy Kingdoms. One is Mana and the other is Kingdom Cash, abbreviated as KC in this Guide. Kingdom Cash can be purchased with real money by credit/debit card or even through PayPal but you will earn Kingdom Cash as well as Mana in the course of gameplay.

Fantasy Kingdoms is less aggressive than many of the other games on Facebook in attempting to persuade you to 'add' friends to the game. Although you can send an unlimited number of free gifts to your neighbours and visit their farms in order to 'enchant' their Crops and aid them in other tasks, you can pursue your game alone without many interruptions. In this respect, I found it refreshing and less commercial. Unfortunately, like almost ALL the games on Facebook, it does include external links on a separate page to businesses where you can earn Kingdoms Cash by subscribing to the services offered there. These include subscriptions to periodicals, Disney DVD clubs and so on.

Although one of the goals a player should have is to play these games without being forced to invest real money in them, 'free' games cost money to produce and players who truly love a game should be willing to invest some money in it when they are able to do so.

The cost of Kingdoms Cash is as follows:

19 Kingdoms Cash: $4.99
39 Kingdoms Cash: $9.99
79 Kingdoms Cash: $19.99
199 Kingdom Cash: $49.99
399 Kingdoms Cash: $99.99
799 Kingdoms Cash: $199.99

If you study the price lists of the items at the Market, you will see that 19 Kingdoms Cash can buy quite a number of items. An investment of $4.99 really is not outrageous expense for a game that is clever and very beautiful in terms of its graphics.


Converting Kingdoms Cash to Mana


Although you can purchase only Kingdoms Cash with real money, you can convert Kingdoms Cash into Mana once it has been purchased. It is far better to earn the Mana through gameplay if you can be patient and determined.

In Fantasy Kingdoms, the Market often will list the same item twice, once with a Kingdoms Cash price and the second time with a price in Mana points. You therefore have a choice in many cases to purchase an item either by trading real money for it or by earning it.


Earning Mana


One of the main goals as a player of Fantasy Kingdoms is to earn sufficient Mana to be able to invest in all the landscaping items, Crops and Trees that one desires. There are a few methods of doing this.

The easiest and quickest method of earning Mana is by tilling the soil and planting Seeds in the form of Magic Potions purchased from the Market. Here the strategy is the same for all farming simulation games on Facebook. Your success or failure somewhat is determined by your own knowledge of your online schedule and your ability to match appropriate Crops to that schedule.

All Crops have definite time limits for growth and harvest. If you do not harvest them fairly quickly once they are fully developed, they will be lost. In traditional Farming games like Farmville and Farm Town, the Crops wither and die. In Fantasy Kingdoms, they become 'bewitched', which amounts to the same thing.

There are some similarities to Harvest Moon in these games in that you have the freedom to grow whatever you wish, but a basic knowledge and interest in mathematics will be to your advantage. An ability to tell time is essential.

However much a Crop may appeal to you, it would be counterproductive to plant it if you are not going to be able to harvest it when it is fully developed. Crops that take only a few hours to grow should not be planted before you go to bed for the night obviously, as you will find them all bewitched when you return to your kingdom the next day.

If you can afford to spend a little time on the game at the very start, it may be worth the effort to buy the fast-growing Fresia that is ready for harvest in 4 hours. If you plant and harvest that a few times, your Levels will increase rapidly and you will be able to unlock a wider variety of Crops.


The Attraction of Catnip


Catnip is the fastest-growing Crop in Fantasy Kingdoms but may be a Limited Edition. It was added to the Potions List for a very brief period, but was re-introduced in the second half of August 2010.

Catnip
Cost: 5 Mana
Harvest in 10 Minutes
XP Gain: 1
Yield: 25 Mana
Available at Level 1

Prior to the introduction of Catnip, Fresia was the fastest-growing Crop. Catnip offers new players a golden opportunity to increase their levels rapidly. A player who grows Catnip for a living must remain in his/her Fantasy Kingdom almost constantly as a Crop that takes only 10 minutes to mature will bewitch in 10 Minutes as well!


Easy Profits


In most of the Facebook games, you can send only one gift to any individual per day. In Fantasy Kingdoms, although there is a limit of 22 Free Gifts that can be sent to other players unsolicited, there is no limit to the number of gifts you can send as 'thank you gifts' to other players. Furthermore, of the 22 Gift Requests that be made daily, there are no restrictions as to the number that can be sent to a single individual. All of these gifts can be used or sold. I have included resale prices for the various items that can be sent as Gifts. Once you have obtained all the items you need for your Kingdom, you can ask a friend to send Gifts in the form of the items that are worth the most when sold. You then can augment your farming income by selling duplicate items.


The Value of Trees


Crops in any Farming Simulation game on Facebook usually are subject to strict time limits but Trees provide profit without any restrictions. They tend to take longer to grow to the point where the fruits can be harvested but if you cannot access your farm or kingdom for a few days, you will find that the ripe fruit still can be harvested upon your return. In Fantasy Kingdoms, Trees usually will yield a harvest in 3 to 5 days, depending on the species. Here as with the Crops, traditional Northern folk magic has been combined with creative wit. Ash, Rowan and Weeping Willow Trees share this world with the mythical Phoenix Tree and Gold Leaf and Silver Leaf Trees. Even more fantastic are the Dryad and Ghost Trees.

Artifacts are magical items that can be harvested for Mana as well. They include the Unicorn Topiary, an item now given to new players when they first enter their Kingdoms.

At Level 1, quite a few Crop Seeds are available in the form of Cattails, Eye of Newt, Fresia and Magic Beans. Some Limited Edition Crops, such as Sunflowers and Wolfberry no longer are available.

Items fall into one of two general categories in Fantasy Kingdoms. They either produce Mana or they are strictly decorative. Crops and Trees produce Mana, as do Artifacts such as Stonehenge. Buildings such as Castles and Towers and some plants that once would have been called 'eye candy' do not produce any Mana whatsoever.

Any item that produces Mana (both energy and currency) does so in a specific period of time. Crops can be planted only on tilled soil. To till the soil or 'enchant' it, you can use either the Arrow/Multi-Tool or the Magic Wand/Stick. If you have not enchanted the soil, you will not be able to use any Seeds on it.

After harvesting any Crop, you must till the soil again before replanting. An interesting aspect of the game is that the name of the Crop that was last harvested on the square will appear when you access the untilled square. I am not certain why this occurs or what the significance of it may be.


The Nature of Artifacts


Artifacts are extremely interesting. They are items that go through cycles of construction once you purchase them and place them in your Kingdom. For example, when Stonehenge is placed on the land, you must wait one day for it to be completed. When it is 'ready', you can click on it to harvest 1300 Mana, a significant amount! You then need to click on it again and use 100 Mana to 'empower' it to begin its cycle afresh. When you do so, it will collapse completely and then slowly 'grow' into its finished form over the course of the next 24 hours.

Some Artifacts, including the Unicorn Topiary, are not quite so dramatic in their effects as they mature. Whatever the Artifact, however, it provides steady income in your Kingdom as long as you remember to 'harvest' the Mana and then empower the item again.


Initial Resources


You begin the game with the following items:

Wizard's Tower
Sell for 100 Mana
Building

Wild Grass:
Sell for 5 Mana
Decoration

Stone Bench
Sell for 5 Mana
Decoration

Rowan Tree
Sell for 5 Mana
Tree

Enchanted Tree
Sell for 35 Mana
Tree

Unicorn Topiary
Sell for 100 Mana
Artifact

Toadstool Chair Purple
Sell for 20 Mana
Decoration

Click Use to place any item on your Land. You then can click on it to obtain a Wheel Menu that will allow you to Move it, Rotate it or Sell it.

Before you access your Gift Box, you will find six tilled Squares on your land.

Furthermore, both the Enchanted Tree and the Rowan Tree are ready to be harvested for Mana. You can obtain 18 Mana from the Rowan Tree and 70 Mana from the Enchanted Tree. The Unicorn Topiary likewise is ready for harvest for 240 Mana.

You begin the game at Level 1: School Drop Out. As soon as you have dealt with your initial resources and purchased some Cattails to plant on the existing squares, your experience should take you to Level 2: Slinger. Each increase in Level unlocks new Items. Often you will receive Gifts when you reach a new Level as well.

Apart from being rewarded for increasing your Experience to the next Level, there is a Daily Fortune that will award you a random number of Coins and a chance to find Mana when you work in your Kingdom or aid a Neighbour. Bonus points are more likely whenever you harvest Crops that have been enchanted by a Neighbour. Enchantment is the equivalent of Fertiliser in the ordinary farming world.


Charms


Apart from an increase in Levels, there are Charms that can be earned by your own actions. There are five Categories of Charms and four Charms in each Category. The Categories are:

Blessed Enchanter
This Charm is granted for kindly Enchanting Neighbour's Kingdoms
1st Charm awarded at 200 visits

Big Spender
Spending Mana in the Market earns this prestigious Charm

Arbourist in Residence
Arbourists receive this CHarm for planting Magical Trees from the Market

Mana Master
Presented to those magicians that have Collected amazing amounts of Mana

Spellbound
Amazing amounts of spellcasting earn this well-respected Charm

As in any of the Facebook farming simulation games, you can earn rewards by visiting and aiding your Neighbours as well as by performing specific actions on your own land.

You begin the game with one Neighbour in the form of Harmony. Harmony is more than a construct for a game tutorial. She is a real Neighbour whom you can visit daily. Her Kingdom includes a Wishing Well that will grant a Wish to her visitors each day.

It is useful to note the actions that produce these Awards as each Award is accompanied by rewards in the form of Mana, Experience points and often an Item Gift as well.


Visiting and Aiding Your Neighbours


Unlike Farmville, there are no items that remain locked unless you have acquired a specific number of Neighbours in Fantasy Kingdoms. You can earn Mana and Charms, however, by visiting your Neighbours on a daily basis.

When you visit a Neighbour, provided always that it is your first visit of the day, a little Quest or Task will appear, wherein your Neighbour requests your aid. Invasions of Monstrous Toads, Venomous Serpents or the ravages of heavy winds are some of the colourful situations that you will encounter on a Neighbour's land. You simply need to click on the invaders or the effects to dissipate them. You then will be given an opportunity to 'enchant' or fertilise five squares of tilled soil. As in Farmville, you can enchant/fertilise tilled land that remains unplanted. Any Crop that has been enchanted will grow larger and more beautiful than the same Crop if unfertilised. You can 'find' extra Mana when harvesting Enchanted Crops.

You will earn +30 Mana and +8 XP when you complete the Task that has been set at any Neighbour's Kingdom. You will not gain a reward for partial completion of the Task.

You will earn +5 Mana and +1 XP for each Crop that you Enchant when visiting a Neighbour's Kingdom, apart from any Bonus that you obtain or find.

A player without any other Neighbours begins the game with Harmony as his/her Neighbour.


Harmony's Wishing Well


Harmony is your 'in-game' default Neighbour in Fantasy Kingdoms and you can visit her as you would any other Neighbour to gain a small reward for dispelling the mischief caused by intruders and possibly enchanting her Crops, if any remain unenchanted.

Recently, she installed a Wishing Well in the centre of her Kingdom. If you visit it daily, you can receive a Reward each day. Rewards are progressively more valuable if you do not miss a day. The usual Reward for the first Wish is 100 Mana. More valuable rewards include large sums of Mana such as 1000 Mana or even a Country House.

When you are prompted to 'visit each day', you must be aware of the fact that, very much like an Artifact, the Wishing Well begins at 0% as soon as your Wish is completed and takes 24 hours to reach 100% again. In other words, the 'next day' will be counted as 24 hours from the time when you visited previously. Wait too long and you are likely to receive only 100 Mana again.

Note that the Wishing Well is an additional reward that is given to visitors of Harmony's Kingdom. There is a regular daily reward in coins from your 'Daily Fortune'.


Spellcrafting


A new option in Fantasy Kingdoms is Spellcrafting.

An Announcement was made a couple of days ago:

By the winds of Fate, Harmony brings new powers in answer to your pleas. Follow the steps below and you will find you can store more things with ease. 'Rarest Scales of the Blue Dragon woven together with purest Copper Lace, a Silver Magic Coin finishes the spell, to keep everything in its place.' Your friends can find the Dragon Scales along with the Copper Ore, but Harmony grants the Magic Coin, so be on the lookout for more.

This Spell when Crafted will expand your Storage +5.

You should receive the Magic Coin needed for the Spell from the Game automatically. Blue Dragon Scales and Copper Ore are Free Gifts that can be sent by Neighbours. You need 15 of each to craft the spell.

Whenever you receive an Item that is used in Spellcrafting and choose to use it from your Gift Box, it will be moved to a special storage box.

Spellcrafting:

Your Magic Coin has been moved from your Gift Box to your Reagents Storage.


Bewitched Crops


If you do not harvest your Crops within the grace period allowed to them after they become ready for harvesting, they will become Bewitched. Until you reach Level 4, Harmony, your game-generated Neighbour, will shield your Kingdom with her protective powers to prevent Crops from becoming Bewitched, but once you reach Level 4, you will be forced to deal with the consequences of any neglect or tardiness.

There is a price to pay for allowing your Crops to become Bewitched. Although you will gain +1 XP for each Bewitched Crop that you clear from the land, you will be forced to pay +15 Coins for the action. Clearing a Bewitched Crop from a square automatically infuses it for the next planting, however, so it is not a total loss.


Advanced Knowledge of Plants


A very interesting development in Fantasy Kingdoms is the ability to see the precise amount of time that remains before any fully-ripened Crop will become Bewitched. The information will appear when you pass your cursor over any Crop that is ready for harvest, but you will not be given access to this information at lower Levels.

At Level 5, when Harmony's Protective Spell that prevents any of your Crops from being Bewitched no longer is in effect, you will gain this 'new' power.


Strategies in Landscaping


One of the goals in any Farming Simulation game is landscaping or design. You can landscape your Farm or Kingdom with an aesthetic aim or you can maximise the amount of income that the land will generate. Fantasy Kingdoms is no different in this respect.
As in other games, you can expand or upgrade your Kingdom by obtaining more land.

Some players use items such as Trees as building blocks to create patterns or designs without really displaying any Tree individually. Others, including me, try to create a real landscape that shows the Trees to advantage as much as possible. It really is a matter of personal choice, although a player who wishes to be able to purchase an expensive building or item without investing real money in the game probably will opt to 'stack' their Trees. Stacking Trees and other items that produce Mana can create interesting abstract designs. They can be used to create pictures as well. I have seen a kingdom that was designed in the form of a dragon.

There is one strategic reason, apart from obtaining large amounts of Mana, for stacking your Trees on a temporary basis at least. When you have a specific number of items on your land, you can earn new levels of Awards in any Farming Simulation game. Trees placed on your Land are linked to the Arbourist in Residence Award.

Treasure Chests are sold as Decorations for 10 KC and indeed can be placed and used as decorations in your Kingdom as they are quite beautiful. They are designed to be opened, however, as they contain unique items that cannot be obtained in any other manner.

Among the items one can obtain in a Treasure Chest are:

Mermaid Fountain:
Category: Decoration
Can be activated as a fountain but does not produce Mana

Barn Owl
Category: Creature
Sell for 500 Mana

Portal Winds
Category: Artifact
Yields: 500 Mana
Empower for 100 Mana
Sell for 400 Mana

Tower Ruins
Category: Building or Decoration
Sell for 350 Mana

Tree of the Fallen
Category: Decoration
Can be activated like a lamp but does not produce Mana
Sell for 650G


Market Lists


The first category of item to be listed at the Market are Magic Potions, equivalent to Seeds in other farming games. Note that some of the items that have not been unlocked will appear even at the start of the game, with a notation as to Level requirements fo unlocking them, but others simply will be added to the Market menu when you have reached specific levels of Experience. There are surprises to be found, therefore, at the Market as you increase in Levels. Furthermore, the actual order of the items in the Menu may change a little according to your Character's Level. New Items are added to the game frequently and this Guide will be updated to include them whenever possible.


Magic


The first category in the Marketplace is Magic and is comprised of three different types of items: Potions (Seeds), Elixirs (Magic for Crops) and Artifacts. I have listed each separately here.
Magic Potions (Seeds)


Limited Edition Magic Potions

The following are Limited Editions that may or may not be available at any given point in time.

Sunflowers:
Cost: 80 Mana
Harvest in 1 day
XP Gain: 1
Yield: 177 Mana
Available at Level 1
N.B. Sunflowers were part of the Summer Solstice Collection. As of 9 July, Sunflowers no longer are available in the Market.

Wolfberry
Cost: 50 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 91 Mana
Available at Level 1
N.B. Wolfberry was a Limited Edition from a Limited Edition celebrating Eternal, Undying Love and is not available in August 2010.


Other Magic Potions


The following should be available at all times for purchase:

Catnip
Cost: 5 Mana
Harvest in 10 Minutes
XP Gain: 1
Yield: 25 Mana
Available at Level 1

Belladonna
Cost: 55 Mana
Harvest in 10 Hours
XP Gain: 1
Yield: 98 Mana
Unlock at Level 10

Cattails:
Cost: 15 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 63 Mana
Available at Level 1

Chickens and Hens
Cost: 30 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 69 Mana
Unlock at Level 2

Cyclamen:
Cost: 40 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 121 Mana
Unlock at Level 4

Earth Star
Cost: 30 Mana
Harvest in 8 Hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 5

Elephant Ears
Cost: 60 Mana
Harvest in 12 Hours
XP Gain: 1
Yield: 123 Mana
Unlock at Level 13

Eye of Newt
Cost: 25 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 88 Mana
Available at Level 1

Fish Tail Fern
Cost: 45 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 96 Mana
Unlock at Level 7

Four-Leaf Clovers
Cost: 75 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 198 Mana
Unlock at Level 11

Foxglove
Cost: 35 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 4

Fresia
Cost: 10 Mana
Harvest in 4 hours
XP Gain: 1
Yield: 35 Mana
Available at Level 1

Hemlock
Cost: 50 Mana
Harvest in 6 Hours
XP Gain: 1
Yield: 85 Mana
Unlock at Level 14

Indian Paintbrush
Cost: 50 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 209 Mana
Unlock at Level 5

Magic Beans
Cost: 35 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 115 Mana
Available at Level 1

Mandrake:
Cost: 95 Coins
Harvest in 2 Days
XP Gain: 2
Yield: 242 Mana
Unlock at Level 15

Snapdragons
Cost: 70 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 162 Mana
Unlock at Level 12

Spider Flower
Cost: 40 Mana
Harvest in 1 day
XP Gain:
Yield:
Unlock at Level 4

Toadstools:
Cost: 75 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 159 Mana
Unlock at Level 15

Snake Grass:
Cost: 65 Mana
Harvest in 16 Hours
XP Gain: 1
Yield: 160 Mana
Unlock at Level 16

Cobra Orchid:
Cost: 75 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 117 Mana
Unlock at Level 29


Artifacts


Fairy Bloom
Cost: 16 KC
Harvest in 1 Day
XP Gain: 10
Yield: 1500 Mana

Dragon Cage
Cost: 15 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1100 Mana
Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana

Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana

Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana

Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10

Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10

Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15

Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15

Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15




Elixirs


Elixirs are magical potions that are used to persuade Nature to speed the growth of Crops, stop their growth or undo the effects of Bewitchment.

The Growth Elixir, in the words of the game itself, 'is used to grow your palnts and flowers right before your eyes! After clicking on the partially grown plants and flowers, they will magically be ready to Gather!

This is a power that would be used primarily by artists who are attempting to create a specific effect with their landscaping and may not be able to wait for the natural schedule of the Crops to be completed.

The Unbewitch Elixir, again in the words of the game, 'can be used to restore the magic to Bewitched plants and flowers. Click tiles that are currently Bewitched to restore them. The Unbewitch Elixir does not protect plants and flowers from becoming bewitched again.

The Elixir sold in the Marketplace is the 'Minor Unbewitch' Elixir. It is possible that the 'Major Unbewitch Elixir' would protect Crops from becoming Bewitched in the future as well, but such an Elixir is not to be found in the Marketplace at present.

The 'Freeze' Elixir may be the most popular of all. It freezes the growth of any Crop and prevents it from becoming Bewitched. You can freeze a Crop at any stage of growth. If you wish to create landscaping effects using newly planted 'Potion' Seeds as well as Crops in different stages of growth, the Freeze Elixir is the one to use.

Each Elixir contains 45 single Uses. As you can see, the prices are different for each type of Elixir.

Minor Freeze
Cost: 7 KC
Uses: 45 Uses
XP Gain: 0

Minor Growth
Cost: 9 KC
Uses: 45 Uses
XP Gain: 0

Minor Unbewitch
Cost: 3 KC
Uses: 45 Uses
XP Gain: 0


Trees



Limited Edition Trees


Dreamcatcher Tree
Cost: 8 KC
Harvest in 2 Days
XP Gain: 4
Yield: 95 Mana
Available at Level 1
N.B. Part of the Immortal Love Event, not available in August 2010


Other Trees


Ash Tree
Cost: 325 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 28 Mana
Unlock at Level 2

Dark Wood Tree
Cost: 350 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 30 Mana
Unlock at Level 5

Dogwood Tree:
Cost: 500 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 47 Mana
Unlock at Level 4

Golden Leaf Tree
Cost: 425 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 40 Mana
Unlock at Level 3

Madagascar Dragon Tree
Cost: 650 Mana
Harvest in 4 days
XP Gain: 5
Yield: 60 Mana
Unlock at Level 8

Phoenix Tree
Cost: 750 Mana
Harvest in 5 days
Yield: 75 Mana
Unlock at Level 10

Poison Apple Tree
Cost: 27 Kingdom Coins
Harvest in 2 Days
XP Gain: 20
Yield: 159
Unlock at Level 3

Rainbow Dryad Tree
Cost: 30 KC
Harvest in 3 days
XP Gain: 25
Yield: 167 Mana
Unlock at Level 6

Rowan Tree
Cost: 225 Mana
Harvest in 2 days
XP Gain: 5
Yield: 18 Mana
Available at Level 1

Weeping Willow Tree
Cost: 475 Mana
Harvest in 3 days
XP Gain: 5
Yield: 41 Mana
Unlock at Level 7


Free Gift Trees


As in most Facebook Farming Simulation Games, many Trees cannot be purchased but must be obtained as Gifts. Free Gifts are a method of social interaction between Facebook users. In most games, ony one Gift can be sent each Day by any Player to a specific individual. There are no such restrictions in Fantasy Kingdoms. The following are the Trees that can be sent as Free Gifts to another player:

Enchanted Tree:
Yield: 70 Mana
(No longer in Gift Menu)

Crabapple Tree
Yield: 25 Mana

Dryad Tree
Yield: 60 Mana

Ghost Tree
Yield: 80 Mana

Frankincense Tree
Yield: 45 Mana

Locust Tree
Yield: 50 Mana

Silver Leaf Tree
Yield: 45 Mana

Swamp Wood Tree

Swamp Gum Tree
Yield: 30 Mana

Sunset Tree
Yield: 90 Mana
N.B. Part of the Summer Solstice Theme. Not available currently

Spider Milkweed Bush
Yield: 30 Mana


Reward Trees


Trees that you may receive as Rewards for achievements include the following:

Red Rowan Tree
Yield: 25 Mana

Blood Willow Tree:
Yield: 45 Mana


Creatures


Screech Owl
Cost: 6 KC
XP Gain: 80
Sell for 800 Mana

Unicorn
Cost: 8 KC
XP Gain: 120
Sell for 1200 Mana

Unicorn
Cost: 12000 Coins
XP Gain: 120
Sell for 1200 Mana

Faerie Dragon:
Cost: 10000 Mana
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3

Faerie Dragon:
Cost: 7 KC
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3

Wizard Cat:
Cost: 9 KC
XP Gain: 30
Sell for 90 Mana
Unlock at Level 2


Buildings


As of August 2010, there are five basic Themes where Buildings are concerned. The first is the 'Country' Theme, resembling Tudor style half-timbered construction. The second is the 'Fantasy' Theme which is very organic, with intertwined wines and flowers topped with pink roofing. The third is the 'Traditional' Theme, constructed of stone with blue-grey slate roofing.

In August, two new themes were introduced in the form of the 'Halo' Theme and the 'Shadow' Theme.


Country Theme


Country Castle:
Cost: 10 KC
XP Gain: 100
Sell for: 1000 Mana
Available at Level 1

Country Castle
Cost: 25000 Mana
XP Gain: 100
Sell for 1000 Mana
Available at Level 1

Country House:
Cost: 4500 Mana
XP Gain: 45
Sell for 450 Mana
Unlock at Level 5
N.B. You may receive this item from the Wishing Well

Country Corner:
Cost: 1000 Mana
XP Gain: 15
Sell for 45 Mana
Unlock at Level 6

Country Entry
Cost: 1500 Mana
XP Gain: 18
Sell for 75 Mana
Unlock at Level 8

Country Spire
Cost: 8 KC
XP Gain: 50
Sell for 300 Mana
Unlock at: Level 6

Country Tower
Cost: 1750 Mana
XP Gain: 20
Sell for 85 Mana
Unlock at: Level 7

Country Turret
Cost: 2500 Mana
XP Gain: 25
Sell for 230 Mana
Unlock at: Level 7

Country Wall
Cost: 950 Mana
XP Gain: 10
Sell for 40 Mana
Unlock at: Level 6


Fantasy Theme


Fantasy Castle
Cost: 24 KC
XP Gain: 1500
Sell for 6000 Mana
Available at Level 1

Fantasy Corner
Cost: 6500 Mana
XP Gain: 500
Sell for 10000
Unlock at Level 13

Fantasy Entry:
Cost: 17000 Mana
XP Gain: 200
Sell for 1000 Mana
Unlock at Level 15

Fantasy House
Cost: 60,000 Mana
XP Gain: 900
Sell for 4500 Mana
Unlocked at Level 11

Fantasy Spire
Cost: 14 KC
XP Gain: 750
Sell for 2700 Mana

Fantasy Tower
Cost: 20,000 Mana
XP Gain: 300
Sell for 1500 Mana
Unlock at Level 14

Fantasy Turret
Cost: 30000 Mana
XP Gain: 450
Sell for 2250 Mana
Unlock at Level 14

Fantasy Wall
Cost: 6000 Mana
XP Gain: 100
Sell for 500 Mana


Traditional Theme


Traditional Castle
Cost: 45 KC
XP Gain: 1400
Sell for 4500 Mana
Available at Level 1

Traditional Corner I
Cost: 4500 Mana
XP Gain: 60
Sell for 250 Mana
Unlock at Level 10

Traditional Corner II
Cost: 6 KC
XP Gain: 20
Sell for 60 Mana
Unlock at Level 5

Traditional Entry
Cost: 9,000 Mana
XP Gain: 85
Sell for 850 Mana
Unlocked at Level 12

Traditional House
Cost: 25,000 Mana
XP Gain: 400
Sell for 2500 Mana
Unlock at Level 15

Traditional Spire
Cost: 12 KC
XP Gain: 650
Sell for 2150 Mana

Traditional Tower I
Cost: 7000 Mana
XP Gain: 175
Sell for 700 Mana

Traditional Tower II
Cost: 8500 Mana
XP Gain: 250
Sell for 850 Mana

Traditional Tower III
Cost: 8 KC
XP Gain: 80
Sell for 1500 Mana
Unlock at Level 10

Traditional Tower IV
Cost: 10 KC
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 10

Traditional Wall I
Cost: 4000 Mana
XP Gain: 50
Sell for: 200 Mana
Unlock at Level 10

Traditional Wall II
Cost: 3 KC
XP Gain: 10
Sell for: 30 Mana

Traditional Wall III
Cost: 5 KC
XP Gain: 17
Sell for 50 Mana


Halo Theme


Halo Castle
Cost: 28 KC
XP Gain: 300
Sell for 1500 Mana

Halo Corner
Cost: 8000 Mana
XP Gain: 200
Sell for 750 Mana

Halo Entry
Cost: 18500 Mana
XP Gain: 200
Sell for 650 Mana

Halo House
Cost: 65,000 Mana
XP Gain: 1100 Mana
Sell for 2400 Mana

Halo Spire
Cost: 33,000 Mana
XP Gain: 575
Sell for 1300 Mana

Halo Tower
Cost: 30000 Mana
XP Gain: 500
Sell for 1200 Mana

Halo Turret
Cost: 14 KC
XP Gain: 300
Sell for 1400 Mana

Halo Wall
Cost: 7500 Mana
XP Gain: 175
Sell for 700 Mana



Shadow Theme


Shadow Castle
Cost: 26 KC
XP Gain: 800
Sell for 2400 Mana

Shadow Corner
Cost: 7500 Mana
XP Gain: 175
Sell for 700 Mana

Shadow Entry
Cost: 18,750 Mana
XP Gain: 225
Sell for 700 Mana

Shadow House
Cost: 50000 Mana
XP Gain: 800
Sell for 2000 Mana

Shadow Spire
Cost: 15 KC
XP Gain: 325
Sell for 1500 Mana

Shadow Tower
Cost: 27000 Mana
XP Gain: 450
Sell for 1150 Mana

Shadow Turret
Cost: 32000 Mana
XP Gain: 550
Sell for 1250 Mana

Shadow Wall
Cost: 7000 Mana
XP Gain: 170
Sell for 650 Mana


Decorations



Flowers



Limited Edition Flowers


Blood Tulips
Cost: 550 Mana
XP Gain: 7
Sell for 22 Mana
N.B. From the Immortal Love Theme, no longer available

Vampire Kisses
Cost: 600 Mana
XP Gain: 8
Sell for 26 Mana
N.B. From the Immortal Love Theme, no longer available

Wildflowers
Cost: 3 KC
XP Gain: 12
Sell for 30 Mana
N.B. From the Immortal Love Theme, no longer available


Flowers and other Plants


Wild Grass
Cost: 150 Mana
XP Gain:
Sell for 5 Mana
N.B. One is given at the start of your game.

Toadstool Ring
Cost: 1500 Mana
XP Gain: 16
Sell for 73 Mana
Appeared at Level 10

Desert Plant I
Cost: 225 Mana
XP Gain: 5
Sell for 10 Mana

Desert Plant II
Cost: 350 Mana
XP Gain: 10
Sell for 15 Mana

Desert Plant III
Cost: 500 Mana
XP Gain: 15
Sell for 20 Mana

Large Wild Plant
Cost: 200 Mana
XP Gain: ?
Sell for 5 Mana
Offered as Free Gift

Water Plant I
Cost: 350 Mana
XP Gain: 4
Sell for 15 Mana

Water Plant II
Cost: 500 Mana
XP Gain: 7
Sell for 27 Mana

Water Plant III
Cost: 4 KC
XP Gain: 8
Sell for 33 Mana

Wild Wine I
Cost: 400 Mana
XP Gain: 5
Sell for 20 Mana

Wild Vine II
Cost: 500 Mana
XP Gain: 6
Sell for 25 Mana

Wild Vines III
Cost: 2 KC
XP Gain: 7
Sell for 30 Mana

Creepy Vines I
Cost: 450 Mana
XP Gain: 6
Sell for 25 Mana

Creepy Vines II
Cost: 550 Mana
XP Gain: 7
Sell for 30 Mana

Creepy Vines III
Cost: 3 KC
XP Gain: 8
Sell for 35 Mana

Nightmare Vines I
Cost: 500 Mana
XP Gain: 7
Sell for 30 Mana

Nightmare Vines II
Cost: 600 Mana
XP Gain: 8
Sell for 35 Mana

Nightmare Vines III
Cost: 4 KC
XP Gain: 9
Sell for 40 Mana


Statues and Ornamental Buildings



Limited Edition Statues and Buildings


My Beloved's Grave
Cost: 1200 Mana
XP Gain: 16
Sell for 50 Mana
From the Immortal Love Theme, no longer available


Solstice Limited Edition Items


Dragon of the Sun Statue
Cost: 7 KC
XP Gain: 70
Sell for 650 Mana
Appeared at Level 10

Dragon of the Sun Statue
Cost: 7000 Mana
XP Gain: 70
Sell for 650 Mana
Appeared at Level 10

Sun Monolih
Cost: 10 KC
XP Gain: 95
Unlock at Level 2

Sun Umbrella
Cost: 3700 Mana
XP Gain: 35
Sell for 330 Mana
Unlock at Level 2

Sundial
Cost: 2200 Mana
XP Gain: 22
Sell for 200 Mana

Yin-Yang Statue:
Cost: 5 KC
XP Gain: 16
Sell for 48 Mana

Yin-Yang Stone
Cost: 500 Mana
XP Gain: 5
Sell for 24 Mana
Offered as Free Gift


Ruins and Follies


Ruins - Large Pillar
Cost:
XP Gain:
Sell for

Ruins - Large Wall
Cost: 4 KC
XP Gain: 17
Sell for 40 Mana

Ruins - Small Pillar
Cost: 500 Mana
XP Gain: 5
Sell for 25 Mana

Ruins - Small Wall
Cost: 900 Mana
XP Gain: 10
Sell for 37 Mana

Statue - Medusa
Cost: 13 KC
XP Gain: 45
Sell for 75 Mana

Scrying Pool
Cost: 3000 Mana
XP Gain: 15
Sell for 275 Mana
N.B. This is a Reward Item as well.

Crystal Ball Pedestal
Cost: 2200 Mana
XP Gain: 22
Sell for 110 Mana


Fences and Gates


Blue Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana

Blue Stone Gate:
Cost: 4 KC
XP Gain: 10
Sell for 32 Mana

Blue Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana

Blue Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana

Dark Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana

Dark Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana

Orange Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana

Orange Stone Gate
Cost: 4 KC
XP Gain: 10
Sell for 32 Mana

Purple Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana

Purple Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana

Red Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana

Red Stone Gate
Cost: 4 KC
XP Gain: 10
Sell for 4 KC

White Wooden Fence
Cost: 500 Mana
XP Gain: 7
Sell for 25 Mana

White Wooden Gate
Cost: 600 Mana
XP Gain: 8
Sell for 27 Mana

Yellow Stone Fence
Cost: 700 Mana
XP Gain: 9
Sell for 30 Mana

Yellow Stone Gate
Cost: 4 KC
XP Gain: 10
Sell for 32 Mana

Aged Wood Fence:
Cost: 300 Mana
XP Gain: 5
Sell for 20 Mana
Offered as Free Gift

Aged Wood Gate:
Cost: 400 Mana
XP Gain: 7
Sell for 22 Mana

Beige Stone Fence
Cost: 600 Mana
Not at Level 8

Beige Stone Gate
Cost: 800 Mana
Not at Level 8

Stone Fence
Cost: 600 Mana
XP Gain: 8
Sell for 30 Mana

Stone Gate:
Cost: 800 Mana
XP Gain: 10
Sell for 40 Mana


Paths


Beige Stone Corner I
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana

Beige Stone Corner II
Cost: 300 coins
XP Gain: 5
Sell for 15 Mana

Beige Stone Crossing
Cost: 300 Mana
XP Gain; 5
Sell for 15 Mana

Beige Stone Path:
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana

Stone Path Corner I
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana

Stone Path Corner II
Cost: 300 coins
XP Gain: 5
Sell for 15 Mana

Stone Path Crossing
Cost: 300 Mana
XP Gain; 5
Sell for 15 Mana

Beige Stone Path:
Cost: 300 Mana
XP Gain: 5
Sell for 15 Mana


Tents and Carts


Mystic's Tent
Cost: 4000 Mana
XP Gain: 40
Sell for 200 Mana
Unlock at Level 15

Air Mystic's Tent:
Cost: 12 KC
XP Gain: 120
Sell for: 1200 Mana

Earth Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana

Fire Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana

Halo Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana

Harmony Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana

Ice Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana

Shadow Mystic's Tent
Cost: 12 KC
XP Gain: 120
Sell for 1200 Mana

Hay Cart
Cost: 3 KC
XP Gain: 5
Sell for 25 Mana

Gypsy Waggon
Cost: 17 KC
XP Gain: 80
Sell for 100 Mana

Barrel Cart:
Cost: 3000 Mana
XP Gain: 20
Sell for 100 Man


Crates and Barrels


Treasure Chest
Cost: 10 KC
Sell for 1 Mana

N.B. The Treasure Chest is akin to a Mystery Gift and must be activated in order to discover what Treasure actually it contains. Treasure Chest items cannot be obtained by any other method.

Barrel Closed
Cost: 125 Mana
XP Gain: 5
Sell for 10 Mana

Barrel Opened
Cost: 125 Mana
XP Gain: 5
Sell for 10 Mana

Blue Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Broken Blue Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Purple Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Broken Purple Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Red Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Broken Red Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

White Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Broken White Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Yellow Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Broken Yellow Crate
Cost: 175 Mana
XP Gain: 6
Sell for 8 Mana

Crate
Cost: 150 Mana
XP Gain: 5
Sell for 7 Mana

Broken Crate
Cost: 150 Coins
XP Gain: 5
Sell for 7 Mana

Crate with Candles
Cost: 3 KC
XP Gain: 7
Sell for 30 Mana

Dark Wood Crate
Cost: 150 Mana
XP Gain: 5
Sell for 7 Mana


Chairs and Benches


Faerie Footstool
Cost: 750 Mana
XP Gain: 9
Sell for 35 Mana

Faerie Throne
Cost: 7 KC
XP Gain: 30
Sell for 70 Mana

Toadstool Chair Blue
Cost:
XP Gain:
Sell for

Toadstool Chair Green
Cost:
XP Gain:
Sell for

Toadstool Chair Red
Cost:
XP Gain:
Sell for


Lights


Wood Lightpost
Cost: 1200 Mana
XP Gain: 12
Sell for 60 Mana

Metal Light Post
Cost: 1200 Mana
XP Gain: 12
Sell for 60 Mana

Stone Dragon Light
Cost: 3 KC
XP Gain: 12
Sell for 25 Mana

Stone Light Post
Cost: 1350 Mana
XP Gain: 14
Sell for 65 Mana

Spooky Lightpost
Cost: 1300 Mana
XP Gain: 15
Sell for 75 Mana

Gothic Light
Cost: 1400 Mana
XP Gain: 17
Sell for 85 Mana

Victorian Light Single
Cost: 1500 Mana
XP Gain: 19
Sell for 95 Mana

Victorian Light Double
Cost: 1700 Mana
XP Gain: 20
Sell for 100 Mana


Decorative Water and Stones


Pond - Large
Cost: 33 KC
XP Gain: 1100
Sell for 3100 Mana

Pond-Medium
Cost: 25 KC
XP Gain: 800
Sell for 2900 Mana

Pond - Small
Cost: 5000 Mana
XP Gain: 50
Sell for 250 Mana

Stream - Straight
Cost: 700 Mana
XP Gain: 7
Sell for 35 Mana

Stream - Corner
Cost: 800 Mana
XP Gain: 8
Sell for 40 Mana

Stream - End
Cost:
XP Gain: 9
Sell for 45 Mana

Rocks, Large
Cost: 300 Mana
XP Gain: 3
Sell for 15 Mana

Rocks, Medium
Cost: 200 Mana
XP Gain: 2
Sell for 10 Mana

Rocks, Small
Cost: 100 Mana
XP Gain: 1
Sell for 5 Mana


Elemental Crystals


Spring Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana

Summer Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana

Fall Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana

Winter Crystals
Cost: 3 KC
XP Gain: 3
Sell for 27 Mana

Halo Crystals
Cost: 750 Mana
XP Gain: 2
Sell for 25 Mana

Shadow Crystals
Cost: 750 Mana
XP Gain: 2
Sell for 25 Mana

Red Crystals:
Cost: 600 Mana
XP Gain: 1
Sell for 23 Mana

Green Crystals
Cost: 600 Mana
XP Gain: 1
Sell for 23 Mana


Free Gifts


The following is a list of the items that you can send or receive as free gifts with their resale values. You then can use them or sell them if you prefer. In any situation where you accept a Gift from a friend, you can send the same item back as a 'Thank you Gift'. Although there is a limit of 22 Gifts per day, Thank You gifts are not counted or limited in number.

The Mystery Gift is an Aladdin's Lamp that, when activated, produces a random Item or an amount of Mana. Mystery Gifts can produce the following:

Mana
Fortune's Palm (tree)
Yellow Crystal (decoration)
White Moonflower (decoration)

Other Gift items are:

Wooden Bench: 30 Mana
Aged Cauldron
Crabapple Tree
Dryad Tree: 30 Mana
Spider Milkweed Bush: 25 Mana
Ghost Tree
Enchanted Tree (no longer available)
Frankincense Tree: 50 Mana
Locust Tree
Blue Cat: 20 Mana
Silver Leaf Tree: 40 Mana
Swamp Wood Tree: 30 Mana
Striped Cat: 70 Mana
Wild Grass: 5 Mana
Large Wild Plant: 5 Mana
Creepy Crate: 7 Mana
Purple Toadstool Chair: 20 Mana
Blue Medusa Statue: 50 Mana
Dark Metal Lightpost: 20 Mana
Aged Wood Gate
Aged Wood Fence: 20 Mana
Swamp Gum Tree: 35 Mana
Large Stepping Stone: 5 Mana
Small Stepping Stone
Yin-Yang Stone: 24 Mana (no longer available)
Sunset Tree: 30 Mana (no longer available)
Red Moonflower: 20 Mana (no longer available)
Mystery Gift


Reward Items:


The following is a list of some items given by the game itself as Rewards for increasing Levels or other accomplishments.

Stone Bench: 7 Mana
Given at the Start of the Game

Red Rowan Tree: 30 Mana

Wizard's Tower: 100 Mana
Given at the Start of the Game

Blood Willow Tree: 50 Mana
Reward for 1st Charm in Arbourist in Residence Category


Purchase of Kingdoms Cash


You can use a debit/credit Card or even PayPal to purchase Kingdoms Cash, herein abbreviated as KC. I have included these prices only to show the comparative value of the items you buy or send to other players. I would suggest that it is better to earn your Kingdoms currency through your actions in the game if possible.

19 Kingdoms Cash: 4.99
39 Kingdoms Cash: 9.99
79 Kingdoms Cash: 19.99
199 Kingdom Cash: 49.99
399 Kingdoms Cash: 99.99
799 Kingdoms Cash: 199.99

Levels:

Level 1: Wizard School Dropout!
Level 2: Slinger
Level 3: Conjurer
Level 4: Apprentice Caster
Level 5:
Level 9: Enchanter
Level 10: Astute Sage
Level 17: Master
Level 18: Aware Caster

Rewards for Charms:

Congratulations. You have earned the Copper Mana Master for earning 1500 Mana. You have received 500 Mana, 50 Experience and a Red Rowan Tree.

Congratulations! You have earned the Copper Big Spender Charm for spending 750 Mana at the Market. You received 50 Experience Points and a Silver Leaf Tree.

Congratulations! You have earned the Copper Spellbound Charm for planting 30 Magical Crops. You have received 500 Mana, 25 Experience Points and a Stone Bench.

Amazing! You have earned the Bronze Blessed Enchanter Charm for Enchanting 200 Neighbour Crops. You have received 1000 Mana and 50 Experience Points.

Amazing. You have earned the Bronze Arborist in Residence Charm for planting 60 Trees. You have received 2500 Mana, 20 experience points and Red Rowan Tree.

Artifacts in Fantasy Kingdoms

The following section is taken from my IGN Fantasy Kingdoms Guide.


The Nature of Artifacts


Artifacts are extremely interesting. They are items that go through cycles of construction once you purchase them and place them in your Kingdom. For example, when Stonehenge is placed on the land, you must wait one day for it to be completed. When it is 'ready', you can click on it to harvest 1300 Mana, a significant amount! You then need to click on it again and use 100 Mana to 'empower' it to begin its cycle afresh. When you do so, it will collapse completely and then slowly 'grow' into its finished form over the course of the next 24 hours.

Some Artifacts, including the Unicorn Topiary, are not quite so dramatic in their effects as they mature. Whatever the Artifact, however, it provides steady income in your Kingdom as long as you remember to 'harvest' the Mana and then empower the item again.

Artifacts


Fairy Bloom
Cost: 16 KC
Harvest in 1 Day
XP Gain: 10
Yield: 1500 Mana

Dragon Cage
Cost: 15 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1100 Mana
Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana

Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana

Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana

Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10

Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10

Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15

Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15

Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15

This is an Open-Ended Guide

When I first encountered Fantasy Kingdoms, I was astounded by the beauty of the graphics and decided to write a little guide to promote the game and introduce it to new users. I then decided to create a separate website for it.

Since that time, Fantasy Kingdoms has expanded enormously and both this website and my IGN guide need to be updated. As the game itself is undergoing constant expansions, this Guide will be open-ended to some extent.

I am working at present on an interview with the Fantasy Kingdoms Team and that should be completed fairly soon as well.

The link to the IGN Guide is:
Fantasy Kingdoms Guide on IGN

Monday, August 9, 2010

New Quests in Fantasy Kingdoms

New Quest options have been added to Fantasy Kingdoms and will be found in the upper left corner of your screen when you load the game. The initial Quests are in the nature of a farming tutorial actually and players at high levels may not be entirely thrilled with them unless they realise this fact. More complex, advanced Quests will follow when players have 'cleared' all the initial Quests.

Before you begin, you will be asked to visit Harmony's Kingdom. This is the prelude to the Quest sequence. As soon as you arrive, you will receive your Reward of 75 Mana and 10 XP. If you deal with whatever pests infest her Kingdom and enchant five Crops, you will receive the usual Mana and XP for those actions. Make a Wish at the Wishing Well before you leave. When you return home, you will find your first real Quest on the screen.

The first Quest is to harvest four Crops. If you are a regular player, you always will have Crops that are ready to be harvested. If not, plant Fresia and wait four hours to harvest it. Your Reward is: 25 Mana and 5 XP. You will be asked if you wish to share the Mana you have earned. If you do, a message will appear on your Wall, allowing other players to claim a bonus of 100 Mana.

Your second Quest will appear when you have completed the first. You now need to infuse four Plots and plant four Crops. Your reward when you have completed both tasks is 50 Mana and 5 XP.

The third Quest is a three-part sequence. You need to infuse four Plots, plant four Crops, then harvest Mana from three Trees. Again, a regular player should have no trouble in finding three Trees that are ready to be harvested. A new player either ccan purchase Trees and place them, or send/receive Gift Trees and place those. You will be required to wait until they are ready for harvest before you can complete the Third Quest. The Reward is 50 Mana and 5 XP.

When you have completed the third Quest, you will see a new prompt:

'Time to clean up the Kingdom: Mana has fallen from the sky. Keep your eyes out for them.'

Three silver stars will be on the ground in random locations on your land, rather like the Monstrous Toads or other creatures and items that appear on Neighbours' Kingdoms. An arrow pointing downward will mark the position of each if you have trouble seeing them. When you have collected three Fallen Stars, this task or Quest will be completed.

Build a Kingdom is the next Quest. It consists of a requirement that you purchase the following items from the Marketplace:

Buy a Country house
Buy 5 Crates
Buy 4 Fences

Incidentally, 'buy' signifies precisely that. You must obtain the items from the Marketplace. A Neighbour's Gift of an Aged Wooden Fence will not be recognised for the purpose of this Quest, even when placed on your Kingdom.

The reward for completion of this Quest is 50 Mana and 10 XP.

Travel the Land
It is time to see what your Neighbours are doing with their Kingdoms!
Visit your Neighbours 0/3
Chase Toads Away: 0/6
Clean Ruins 0/6

When the Quest is completed, you will gain a Reward of 50 Mana and 10 XP. Note that each Monstrous Toad and each Wind-Scarred Ruin counts, so if one Neighbour has 3 Monstrous Toads and another has 3, that will be sufficient to clear that aspect of the Quest.

Friday, July 9, 2010

Three Month Anniversary Celebration and Sad Farewell

I had suspected that Fantasy Kingdoms was a fairly new game and this was confirmed when I visited their page on Facebook and read an announcement to the effect that the game was celebrating its three month Anniversary.

New options appear constantly in Fantasy Kingdoms but I was saddened to discover that Items may be discontinued without notice as well. I should have understood, however, that the Sunflower was a part of the Summer Solstice Collection and there were many notices to the effect that those items were temporary editions.

Ordinarily, in real gardens, I am not terribly fond of Yellow or Orange Flowers. The Sunflower is NOT a personal favourite in the 'real world'. I believe the reason for this is my dislike of heat in Summer. As the Summer heat becomes unendurable, the season of the Sunflower and other Yellow and Orange Flowers begins and the Purple and Blue Flowers of late Spring that are my favourites tend to wither away or disappear. In Fantasy Kingdoms, however, the Sunflower is one of my favourite Crops/Flowers. Its luminous sun-like golden Lamps makes any Kingdom breathtakingly beautiful. When Enchanted (fertilised) by a Neighbour, they become larger and even more stunning.

Alas, I no longer can find the Magical Potion (Seeds) for the Sunflowers at the Market. As of yesterday, they appear to have been discontinued, at least for the time being.

Wednesday, July 7, 2010

New Option of Spellcasting in Fantasy Kingdoms

As new options continue to appear regularly whenever I access Fantasy Kingdoms, it is evident that the creators are lavishing attention and love on this game. Rather to my delight, a new background 'Map' appeared behind the Kingdom screen this morning. A new Spellcasting Option had been added, allowing a player to craft an expansion to storage using three items. Two of the items are Free Gifts introduced only today. The third is a Magic Coin that will be sent to you by Harmony, your default Neighbour and the Guardian of the universe in which your Kingdom is placed.
You need only 1 Coin to perform the Spell, but you will need 15 Copper Ore and 15 Blue Dragon Scales.

As two of the three items can be obtained only as Free Gifts, you should try to persuade at least one member of Facebook to become your Neighbour in Fantasy Kingdoms. The game itself has a page on Facebook where Contests and new Items are announced and where players can request other players to become their Neighbours.

The Option to expand your Storage may or may not be thrilling, depending on the length of time that you have played Fantasy Kingdoms, but I suspect it is simply the first volley in a wonderful ongoing magical experiment.

Tuesday, July 6, 2010

Tree Lists in Fantasy Kingdoms


Trees


Dreamcatcher Tree
Cost: 8 KC
Harvest in 2 Days
XP Gain: 4
Yield: 95 Mana
Available at Level 1

Ash Tree
Cost: 325 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 28 Mana
Unlock at Level 2

Dark Wood Tree
Cost: 350 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 30 Mana
Unlock at Level 5

Dogwood Tree:
Cost: 500 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 47 Mana
Unlock at Level 4

Golden Leaf Tree
Cost: 425 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 40 Mana
Unlock at Level 3

Madagascar Dragon Tree
Cost: 650 Mana
Harvest in 4 days
XP Gain: 5
Yield: 60 Mana
Unlock at Level 8

Phoenix Tree
Cost: 750 Mana
Harvest in 5 days
Yield: 75 Mana
Unlock at Level 10

Poison Apple Tree
Cost: 27 Kingdom Coins
Harvest in 2 Days
XP Gain: 20
Yield: 159
Unlock at Level 3

Rainbow Dryad Tree
Cost: 30 KC
Harvest in 3 days
XP Gain: 25
Yield: 167 Mana
Unlock at Level 6

Rowan Tree
Cost: 225 Mana
Harvest in 2 days
XP Gain: 5
Yield: 18 Mana
Available at Level 1

Weeping Willow Tree
Cost: 475 Mana
Harvest in 3 days
XP Gain: 5
Yield: 41 Mana
Unlock at Level 7


Free Gift Trees


As in most Facebook Farming Simulation Games, many Trees cannot be purchased but must be obtained as Gifts. Free Gifts are a method of social interaction between Facebook users. In most games, ony one Gift can be sent each Day by any Player to a specific individual. There are no such restrictions in Fantasy Kingdoms. The following are the Trees that can be sent as Free Gifts to another player:

Crabapple Tree

Dryad Tree

Ghost Tree
Free

Frankincense Tree
Free

Locust Tree
Free

Silver Leaf Tree

Swamp Wood Tree

Swamp Gum Tree

Sunset Tree

Item Level Changes in Fantasy Kingdoms

This is a brief note to inform players of changes in Level Requirements with respect to items listed in the Guide. Rather to my surprise, in adding new items to the Lists, I discovered that the Level Requirements I gave initially for a number of Items no longer were valid. It appears that more Items now are available at Level 1. I have revised the Guides and Lists accordingly.

Friday, June 25, 2010

Strategies and Goals in Fantasy Kingdoms





*****************************************************************************
Fantasy Kingdoms is a farming simulation game on Facebook. As with any of the games on Facebook, its primary goal, apart from entertaining users and sustaining their interest is to encourage social networking.

As a player, your primary goal is to expand and improve your Kingdom by growing Crops, Trees, adding buildings and other structures as well as Creatures, Pets and landscaping in the form of artifacts and decorations. To do any of this, you need Mana. Mana is a concept familir to most players of traditional RPGs and can be translated loosely as 'Energy'. Unlike combat games like Castle Age, however, Mana is currency as well as the energy needed to cast spells. Any sort of Farming in Fantasy Kingdoms is a form of Spellcasting. Whenever you till the soil, plant seeds, you use Mana. When you harvest grown Crops or 'Fruits' from Trees or tend your buildings and artifacts, you gain Mana.

Crop Seeds in the form of Magic Potions are very beautiful and creative, combining traditional Northern European folk magic and medicine with wit.
Some of the Seeds available at the start include Cattails, Fresia, Sunflowers, Foxgloves and Chickens and Hens.

The Foxgloves and Fresias resemble the actual medicinal flowers in the real world, but Sunflowers are exquisite sun lamps that grow and 'blossom' into full suns when ready to be harvested. Spider Flowers are crops that grow spider webs. Fantasy Crops that do not exist in the real world include Eye of Newt with blossoms in the form of eyes.

Neighbours can visit your Kingdom to perform small tasks for you and to enchant your Crops so that they grow larger and have more potential to yield special items when harvested. You can succeed in your game without a large number of neighbours, however. In this respect, the game differs from other Facebook games such as Castle Age or Yoville, where the number of individuals you persuade to join the game affects your earnings and success.

There are two forms of currency in Fantasy Kingdoms. One is Mana and the other is Kingdom Cash, abbreviated as KC in this Guide. Kingdom Cash can be purchased with real money by credit/debit card or even through PayPal but you will earn Kingdom Cash as well as Mana in the course of gameplay.

Fantasy Kingdoms is less aggressive than many of the other games on Facebook in attempting to persuade you to 'add' friends to the game. Although you can send an unlimited number of free gifts to your neighbours and visit their farms in order to 'enchant' their Crops and aid them in other tasks, you can pursue your game alone without many interruptions. In this respect, I found it refreshing and less commercial. Unfortunately, like almost ALL the games on Facebook, it does include external links on a separate page to businesses where you can earn Kingdoms Cash by subscribing to the services offered there. These include subscriptions to periodicals, Disney DVD clubs and so on.

In my opinion, one of the goals a player should have is to play these games without being forced to invest real money in them. On the other hand, Fantasy Kingdoms appears to be relatively new. The cost of Kingdoms Cash is as follows:

19 Kingdoms Cash: $4.99
39 Kingdoms Cash: $9.99
79 Kingdoms Cash: $19.99
199 Kingdom Cash: $49.99
399 Kingdoms Cash: $99.99
799 Kingdoms Cash: $199.99

If you study the price lists of the items at the Market, you will see that 19 Kingdoms Cash can buy quite a number of items. An investment of $4.99 really is not outrageous expense for a game that is clever and very beautiful in terms of its graphics.

Apart from this, one goal as a player of Fantasy Kingdoms is to earn sufficient Mana to be able to invest in all the landscaping items, Crops and Trees that one desires. There are a few methods of doing this.

The easiest and quickest method of earning Mana is by tilling the soil and planting Seeds in the form of Magic Potions purchased from the Market. Here the strategy is the same for all farming simulation games on Facebook. Your success or failure somewhat is determined by your own knowledge of your online schedule and your ability to match appropriate Crops to that schedule.

All Crops have definite time limits for growth and harvest. If you do not harvest them fairly quickly once they are fully developed, they will be lost. In traditional Farming games like Farmville and Farm Town, the Crops wither and die. In Fantasy Kingdoms, they become 'bewitched', which amounts to the same thing.

There are some similarities to Harvest Moon in these games in that you have the freedom to grow whatever you wish, but a basic knowledge and interest in mathematics will be to your advantage. An ability to tell time is essential.If

Crop List in Fantasy Kingdom



Fantasy Kingdoms is primarily a farming simulation game, although it is based on folk magic and folk medicine. You need to till the soil by infusing it with magic. You then need to purchase Magic Potions that contain the seeds of the Crops you wish to produce. As your Levels of experience increase, more Crops become available. The order in which they are listed will change according to your Level. Furthermore, new Crops are added by the game periodically.


Market Lists


The first category of item to be listed at the Market are Magic Potions, equivalent to Seeds in other farming games. Note that some of the items that have not been unlocked will appear even at the start of the game, with a notation as to Level requirements fo unlocking them, but others simply will be added to the Market menu when you have reached specific levels of Experience. There are surprises to be found, therefore, at the Market as you increase in Levels. Furthermore, the actual order of the items in the Menu may change a little according to your Character's Level. New Items are added to the game frequently and this Guide will be updated to include them whenever possible.


Magic Potions

Magic Potions (Seeds)


Limited Edition Magic Potions

The following are Limited Editions that may or may not be available at any given point in time.

Sunflowers:
Cost: 80 Mana
Harvest in 1 day
XP Gain: 1
Yield: 177 Mana
Available at Level 1
N.B. Sunflowers were part of the Summer Solstice Collection. As of 9 July, Sunflowers no longer are available in the Market.

Wolfberry
Cost: 50 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 91 Mana
Available at Level 1
N.B. Wolfberry was a Limited Edition from a Limited Edition celebrating Eternal, Undying Love and is not available in August 2010.


Other Magic Potions


The following should be available at all times for purchase:

Catnip
Cost: 5 Mana
Harvest in 10 Minutes
XP Gain: 1
Yield: 25 Mana
Available at Level 1

Belladonna
Cost: 55 Mana
Harvest in 10 Hours
XP Gain: 1
Yield: 98 Mana
Unlock at Level 10

Cattails:
Cost: 15 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 63 Mana
Available at Level 1

Chickens and Hens
Cost: 30 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 69 Mana
Unlock at Level 2

Cyclamen:
Cost: 40 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 121 Mana
Unlock at Level 4

Earth Star
Cost: 30 Mana
Harvest in 8 Hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 5

Elephant Ears
Cost: 60 Mana
Harvest in 12 Hours
XP Gain: 1
Yield: 123 Mana
Unlock at Level 13

Eye of Newt
Cost: 25 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 88 Mana
Available at Level 1

Fish Tail Fern
Cost: 45 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 96 Mana
Unlock at Level 7

Four-Leaf Clovers
Cost: 75 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 198 Mana
Unlock at Level 11

Foxglove
Cost: 35 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 4

Fresia
Cost: 10 Mana
Harvest in 4 hours
XP Gain: 1
Yield: 35 Mana
Available at Level 1

Hemlock
Cost: 50 Mana
Harvest in 6 Hours
XP Gain: 1
Yield: 85 Mana
Unlock at Level 14

Indian Paintbrush
Cost: 50 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 209 Mana
Unlock at Level 5

Magic Beans
Cost: 35 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 115 Mana
Available at Level 1

Mandrake:
Cost: 95 Coins
Harvest in 2 Days
XP Gain: 2
Yield: 242 Mana
Unlock at Level 15

Snapdragons
Cost: 70 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 162 Mana
Unlock at Level 12

Spider Flower
Cost: 40 Mana
Harvest in 1 day
XP Gain:
Yield:
Unlock at Level 4

Toadstools:
Cost: 75 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 159 Mana
Unlock at Level 15

Snake Grass:
Cost: 65 Mana
Harvest in 16 Hours
XP Gain: 1
Yield: 160 Mana
Unlock at Level 16

Cobra Orchid:
Unlock at Level 29


Artifacts


Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana

Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana

Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana

Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10

Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10

Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15

Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15

Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15


Elixirs


Minor Freeze
Cost: 7 KC
Uses: 45 Uses
XP Gain: 0


Minor Growth
Cost: 9 KC
Uses: 45 Uses
XP Gain: 0

Minor Unbewitch
Cost: 3 KC
Uses: 45 Uses
XP Gain: 0


Trees



Limited Edition Trees


Dreamcatcher Tree
Cost: 8 KC
Harvest in 2 Days
XP Gain: 4
Yield: 95 Mana
Available at Level 1
N.B. Not available in August 2010


Other Trees


Ash Tree
Cost: 325 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 28 Mana
Unlock at Level 2

Dark Wood Tree
Cost: 350 Mana
Harvest in 3 Days
XP Gain: 5
Yield: 30 Mana
Unlock at Level 5

Dogwood Tree:
Cost: 500 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 47 Mana
Unlock at Level 4

Golden Leaf Tree
Cost: 425 Mana
Harvest in 4 Days
XP Gain: 5
Yield: 40 Mana
Unlock at Level 3

Madagascar Dragon Tree
Cost: 650 Mana
Harvest in 4 days
XP Gain: 5
Yield: 60 Mana
Unlock at Level 8

Phoenix Tree
Cost: 750 Mana
Harvest in 5 days
Yield: 75 Mana
Unlock at Level 10

Poison Apple Tree
Cost: 27 Kingdom Coins
Harvest in 2 Days
XP Gain: 20
Yield: 159
Unlock at Level 3

Rainbow Dryad Tree
Cost: 30 KC
Harvest in 3 days
XP Gain: 25
Yield: 167 Mana
Unlock at Level 6

Rowan Tree
Cost: 225 Mana
Harvest in 2 days
XP Gain: 5
Yield: 18 Mana
Available at Level 1

Weeping Willow Tree
Cost: 475 Mana
Harvest in 3 days
XP Gain: 5
Yield: 41 Mana
Unlock at Level 7


Free Gift Trees


As in most Facebook Farming Simulation Games, many Trees cannot be purchased but must be obtained as Gifts. Free Gifts are a method of social interaction between Facebook users. In most games, ony one Gift can be sent each Day by any Player to a specific individual. There are no such restrictions in Fantasy Kingdoms. The following are the Trees that can be sent as Free Gifts to another player:

Enchanted Tree:
Yield: 70 Mana
(No longer in Gift Menu)

Crabapple Tree
Yield: 25 Mana

Dryad Tree
Yield: 60 Mana

Ghost Tree
Yield: 80 Mana

Frankincense Tree
Yield: 45 Mana

Locust Tree
Yield: 50 Mana

Silver Leaf Tree
Yield: 45 Mana

Swamp Wood Tree

Swamp Gum Tree
Yield: 30 Mana

Sunset Tree
Yield: 90 Mana

Spider Milkweed Bush
Yield: 30 Mana


Reward Trees


Trees that you may receive as Rewards for achievements include the following:

Red Rowan Tree
Yield: 25 Mana

Blood Willow Tree:
Yield: 45 Mana


Creatures


Screech Owl
Cost: 6 KC
XP Gain: 80
Sell for 800 Mana

Unicorn
Cost: 8 KC
XP Gain: 120
Sell for 1200 Mana

Unicorn
Cost: 12000 Coins
XP Gain: 120
Sell for 1200 Mana

Faerie Dragon:
Cost: 10000 Mana
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3

Faerie Dragon:
Cost: 7 KC
XP Gain: 100
Sell for 1000 Mana
Unlock at Level 3

Wizard Cat:
Cost: 9 KC
XP Gain: 30
Sell for 90 Mana
Unlock at Level 2


Buildings


As of July 2010, there are three basic Themes where Buildings are concerned. The first is the 'Country' Theme, resembling Tudor style half-timbered construction. The second is the 'Fantasy' Theme which is very organic, with intertwined wines and flowers topped with pink roofing. The third is the 'Traditional' Theme, constructed of stone with blue-grey slate roofing.


Country Theme


Country Castle:
Cost: 10 KC
XP Gain: 100
Sell for: 1000 Mana
Available at Level 1

Country House:
Cost: 4500 Mana
XP Gain: 45
Sell for 450 Mana
Unlock at Level 5

Country Corner:
Cost: 1000 Mana
XP Gain: 15
Sell for 45 Mana
Unlock at Level 6




Magic Potions

Magic Potions (Seeds)

Sunflowers:
Cost: 80 Mana
Harvest in 1 day
XP Gain: 1
Yield: 177 Mana
Available at Level 1

Wolfberry
Cost: 50 Mana
Harvest in 4 Hours
XP Gain: 1
Yield: 91 Mana
Available at Level 1

Belladonna
Cost: 55 Mana
Harvest in 10 Hours
XP Gain: 1
Yield: 98 Mana
Unlock at Level 10

Cattails:
Cost: 15 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 63 Mana
Available at Level 1

Chickens and Hens
Cost: 30 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 69 Mana
Unlock at Level 2

Cyclamen:
Cost: 40 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 121 Mana
Unlock at Level 4

Earth Star
Cost: 30 Mana
Harvest in 8 Hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 5

Elephant Ears
Cost: 60 Mana
Harvest in 12 Hours
XP Gain: 1
Yield: 123 Mana
Unlock at Level 13

Eye of Newt
Cost: 25 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 88 Mana
Available at Level 1

Fish Tail Fern
Cost: 45 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 96 Mana
Unlock at Level 7

Four-Leaf Clovers
Cost: 75 Mana
Harvest in 2 Days
XP Gain: 2
Yield: 198 Mana
Unlock at Level 11

Foxglove
Cost: 35 Mana
Harvest in 12 hours
XP Gain: 1
Yield: 68 Mana
Unlock at Level 4

Fresia
Cost: 10 Mana
Harvest in 4 hours
XP Gain: 1
Yield: 35 Mana
Available at Level 1

Hemlock
Cost: 50 Mana
Harvest in 6 Hours
XP Gain: 1
Yield: 85 Mana
Unlock at Level 14

Indian Paintbrush
Cost: 50 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 209 Mana
Unlock at Level 5

Magic Beans
Cost: 35 Mana
Harvest in 3 Days
XP Gain: 2
Yield: 115 Mana
Available at Level 1

Mandrake:
Cost: 95 Coins
Harvest in 2 Days
XP Gain: 2
Yield: 242 Mana
Unlock at Level 15

Snapdragons
Cost: 70 Mana
Harvest in 1 Day
XP Gain: 2
Yield: 162 Mana
Unlock at Level 12

Spider Flower
Cost: 40 Mana
Harvest in 1 day
XP Gain:
Yield:
Unlock at Level 4

Toadstools:
Cost: 75 Coins
Harvest in 1 Day
XP Gain: 2
Yield: 159 Mana
Unlock at Level 15

Snake Grass:
Unlock at Level 16

Cobra Orchid:
Unlock at Level 29


Artifacts


Mausoleum
Cost: 27 KC
Harvest in 4 Days
XP Gain: 6
Yield: 315 Mana

Stonehenge
Cost: 20 KC
Harvest in 1 Day
XP Gain: 12
Yield: 1300 Mana

Unicorn Topiary
Cost: 2000 Mana
Harvest in 8 hours
XP Gain: 2
Yield: 200 Mana

Celestial Sphere
Cost: 18 KC
Harvest in 8 Hours
XP Gain: 7
Yield: 300 Mana
Unlock at Level 10

Fallen Star
Cost: 19 KC
Harvest in 18 Hours
XP Gain: 5
Yield: 800 Mana
Unlock at Level 10

Mystic Mine:
Cost: 20 KC
Harvest in 18 Hours
XP Gain: 6
Yield: 1800 Mana
Unlock at Level 15

Cinnabar Mine
Cost: 17 KC
Harvest in 12 Hours
XP Gain: 5
Yield: 1200 Mana
Unlock at Level 15

Pyramid of the Sun:
Cost: 22 KC
Harvest in 8 Hours
XP Gain: 6
Yield: 1700 Mana
Unlock at Level 15



Elixirs


Minor Freeze
Cost: 7 KC
XP Gain: 0

Minor Growth
Cost: 9 KC
XP Gain: 0

Minor Unbewitch
Cost: 3 KC
XP Gain: 0

N.B. The screenshots show one of the Artifacts you can purchase in the form of the ruins of Stonehenge. On the ground, you see Stonehenge when it is in its 'ungrown' stage when first purchased and placed. In the Market menu, you see Stonehenge when it is ready for 'harvest'.

Fantasy Kingdoms on Facebook

Facebook is a virtual global community that allows you to network with your friends, friends of friends and the world at large, whether by posting your CV, photographs of your family, friends or artwork, or by playing games.

The games offered on Facebook generally are free and require little skill or knowledge, at least at the beginning. How well you succeed in the goals in a specific game depends partly on your interest, perseverance and often in the number of 'friends' that you are able to involve. Very few of the games on Facebook are intended to be played alone. They facilitate social interactions between members of Facebook.

Some games like Farmville are enormously popular and have been in existence for some time. I should imagine that it is difficult for a new game to compete with a game that has worked out most of its issues over the course of time. Farmville is celebrating its 1st Anniversary. Fantasy Kingdoms on the other hand is relatively new.

Fantasy Kingdoms is a farming simulation game on Facebook. As with any of the games on Facebook, its primary goal, apart from entertaining users and sustaining their interest is to encourage social networking. It is a free game and definitely is worth exploring if you appreciate farming, fantasy, folk magic and folk myth.

As a player, your primary goal is to expand and improve your Kingdom by growing Crops, Trees, adding buildings and other structures as well as Creatures, Pets and landscaping in the form of artifacts and decorations. To do any of this, you need Mana. Mana is a concept familiar to most players of traditional RPGs and can be translated loosely as 'Energy'. Unlike combat games like Castle Age, however, Mana is currency as well as the energy needed to cast spells. Any sort of Farming in Fantasy Kingdoms is a form of Spellcasting. Whenever you till the soil, plant seeds, you use Mana. When you harvest grown Crops or 'Fruits' from Trees or tend your buildings and artifacts, you gain Mana.

Crop Seeds in the form of Magic Potions are very beautiful and creative, combining traditional Northern European folk magic and medicine with wit. Seeds available in the very early stages of the game include Cattails, Fresia, Sunflowers, Foxgloves and Chickens and Hens.

The Foxgloves and Fresias resemble the actual medicinal flowers in the real world, but Sunflowers are exquisite sun lamps that grow and 'blossom' into full suns when ready to be harvested. Spider Flowers are crops that grow spider webs. Fantasy Crops that do not exist in the real world include Eye of Newt with blossoms in the form of eyes.

Neighbours can visit your Kingdom to perform small tasks for you and to enchant your Crops so that they grow larger and have more potential to yield special items when harvested. You can succeed in your game without a large number of neighbours, however. In this respect, the game differs from other Facebook games such as Castle Age or Yoville, where the number of individuals you persuade to join the game affects your earnings and success.

Although there are some strategy considerations in playing Fantasy Kingdoms to maximise your income and use of your land, the real nature of this game in my view is to participate and shape an incredible work of art in the creation of a world based on traditional fairytale and myth. For players who are drawn to fantasy and legend, the game is sheer delight. The fact that there are no limits on the number of gifts that can be exchanged between friends and neighbours on Facebook makes it easy to derive significant pleasure in the ability to landscape the Kingdom you are given even at the very start of the game and at low Levels of experience.

Fantasy Kingdoms is made by Sneaky Games in Austin, Texas. The makers obviously invest energy in updating and improving the gaming experience of players involved in Fantasy Kingdoms. So far, new items have been added every few days in every Category, including Free Gifts. A Screenshot Competition has been held and the winners received monetary awards.

Note on 23 August: The Sunflowers were part of the Summer Solstice Collection and no longer are available.